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A lot of us have a special game that inspired us to get more deeply involved in making, studying and...Book Details
Well Played: For the Love of Games
In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces...Book Details
Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions
Roll for Learning: 51 Micro Tabletop Role-Playing Games to Use in the Classroom is an edited book fe...Book Details
Roll for Learning
Why does the tail wag the brain? What is virtual autism? Why can't our avatars walk hand-in-hand? Wi...Book Details
Virtual Body Language
Recent times have witnessed an explosion in forms of media that fall under the umbrella of "pop cult...Book Details
The Psychgeist of Pop Culture – Stranger Things
Professors at Play AI Playbook
The Professors at Play AI PlayBook explores the intersection of pl...Book Details
Professors at Play AI Playbook
Bluey is an award-winning animated children’s series centering on the titular Bluey: a curious, in...Book Details
The Psychgeist of Pop Culture – Bluey
The Psychgeist of Pop Culture: Umbrella Academy takes a deep dive into the world of the Hargreeves f...Book Details
The Psychgeist of Pop Culture – The Umbrella Academy
ToDIGRA (https://todigra.org/) is a quarterly, international, open access, refereed, multidisciplina...Book Details
ToDiGRA: Nordic DiGRA Special Issue, VOL.7, NO.1
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