Play Story Press is excited to release Well Played: For the Love of Games, edited by Drew Davidson. A lot of us have a special game that inspired us to get more deeply involved in making, studying and playing games as part of our professional and personal lives. It may be *the* game for you or just *a* game that means a lot, and you find yourself replaying it regularly. It could even be a couple of games, or a games series, or a game that disappointed you enough that you were inspired to try and make one even better....
Possible Worlds in Video Games
Play Story Press is excited to release Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions, by Antonio José Planells de la Maza. In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems. Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions
Connect Learning Summit Proceedings
Play Story Press is excited to release the Connected Learning Summit Proceedings from 2018, 2019, 2020, 2022 and 2023. Connect Learning Summit Proceedings
Roll for Learning
Play Story Press is excited to release Roll for Learning: 51 Micro Tabletop Role-Playing Games to Use in the Classroom, edited by Camilla Zamboni, Matthew Farber, and William Merchant. Roll for Learning is a curated collection of original micro tabletop role-playing games (TTRPGs). Micro TTRPGs have grown in popularity in recent years, particularly in the game jam space, and offer great potential for classroom use, as these games are intended to be easy to learn and quick to play. Further, TTRPGs are also an emerging field in scholarly texts, so there is a rich literature to draw from when introducing them...
Virtual Body Language
Play Story Press is excited to release Virtual Body Language, by Jeffrey Ventrella. Why does the tail wag the brain? What is virtual autism? Why can't our avatars walk hand-in-hand? Will a nonverbal Babel fish save the world? Jeffrey Ventrella, a seasoned virtual worlds programmer and visual language expert, reviews the history of avatars, smileys, and other expressive forms, and considers a future of spectacular creativity. This book combines thoughtful scholarship with amusing anecdotes from the trenches of Silicon Valley. Virtual Body Language presents a thorough analysis of the neurological, linguistic, aesthetic, and technical aspects of how nonverbal communication can be...