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Call for Papers! The Psychgeist of Pop Culture: Chrono Trigger

Chrono Triggered: Time Travel, Identity, and Emotion in the Greatest RPG

Thirty years ago, Chrono Trigger changed gaming forever. With its nonlinear storytelling, multiple endings, and sweeping tale of courage, friendship, and fate, it set a new standard for emotional storytelling in games. Its characters, ranging from a frog-knight to a robot from a climate-ravaged future, continue to resonate with players decades later, inviting reflection on mortality, memory, and choice. It also offered a sweeping tale of time travel and sacrifice that resonated deeply with players and helped establish the golden age of Japanese RPGs.

This volume invites psychologists, philosophers, educators, and fans to explore Chrono Trigger as both a cultural milestone and an emotional experience. From Lucca’s trauma to Magus’s guilt and Chrono’s sacrifice, the game asks timeless questions about who we are, what we value, and how we change. Chrono Trigger is also notable for how it invites players to immerse in the story,  not just as observers, but as participants shaping the world through their choices, alliances, and endings. The sense of control and consequence that the game fosters has become a benchmark for emotional engagement in gaming, influencing countless successors across genres.

This book is part of the collection The Psychgeist of Pop Culture series edited by Dr Rachel Kowert and published by Play Story Press. This book series highlights iconic pop culture content from television, film, literature and video games through an examination of the psychological mechanisms that endear us to these stories for a lifetime.

We welcome chapters that explore the psychological, emotional, and philosophical dimensions of Chrono Trigger. Possible topics include (but are not limited to):

  • Trauma and Healing: Memory, loss, and resilience across timelines
  • Magus and the Fragmented Self: Guilt, transformation, and redemption
  • “The Future Refused to Change”: Depression, dystopia, and the psychology of hope
  • Subverting Tropes: Gender, identity, and the rewriting of archetypes (i.e. Ayla, Flea, Frog)
  • The Illusion of Choice: Time travel, consequence, and moral agency
  • Attachment and Companionship: Emotional bonds within the party
  • Robo’s Humanity: AI, emotion, and what it means to care
  • The Psychology of Nostalgia: Why we return to the past—both in play and in life
  • Chrono’s Silence: Protagonist muteness as projection, self-effacement, and player identification.
  • “We’re from the Future”: Collective memory and the psychology of temporal displacement.
  • The Hero Who Dies: Sacrifice, grief, and the existential meaning of resurrection.
  • New Game+: Repetition compulsion, mastery, and the psychology of replay

Chapters should combine accessibility with insight, drawing on psychological or philosophical frameworks to illuminate how Chrono Trigger evokes powerful emotional engagement and enduring cultural meaning.

We particularly welcome submissions from first time authors and authors from non-traditional backgrounds.

Send an abstract (of approximately 300 words) and your resume or CV to shaarman@luc.edu no later than December 15, 2025.