April 2026

Call for Proposals! The Psychgeist of Pop Culture: Hades

The Psychgeist of Pop Culture: Hades, edited by Jared N. Kilmer. The Hades franchise is an action roguelike series developed by Supergiant Games that blends fast, expressive combat with an intricate narrative inspired by Greek mythology. Across Hades and Hades II, players engage with cyclical journeys of escape and resistance, where failure is not only expected, but essential to narrative and character growth. Through its dynamic gameplay loop and deeply human portrayal of Greek mythological figures, the series invites players to reflect on identity, agency, family, fate, and change. The Hades games are known for their striking art direction, dynamic...

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Call for Proposals! The Psychgeist of Pop Culture: Sailor Moon

The Psychgeist of Pop Culture: Sailor Moon, edited by Celeste Sangiorgio and Elizabeth Favorito. Have you ever felt like you needed a Moon Healing Escalation? Have you been healed by the Power of Tears? Did you refuse to play as anyone besides your favorite Sailor Scout as a kid (or maybe more recently)? If you answered yes to at least one of these, you may have thought deeply about the Sailor Moon series. You may have thoughts you want to share.  Sailor Moon is a cultural waypoint at the center of multiple pieces of media and people’s lives. Its ripple...

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Call for Chapter Proposals from Gaming Professionals!

From Syllabus to Studio: Industry Voices for the Next Generation of Game Professionals We are pleased to share this call for chapter proposals for From Syllabus to Studio: Industry Voices for the Next Generation of Game Professionals, to be published open access by Play Story Press. Proposals are due May 4. Authors will be notified by May 11. Full chapters will be due June 15. Full details are below. Please feel free to contact us with questions or to submit your proposal at rferdig@gmail.com. Best, Rick Ferdig, Enrico Gandolfi & Emily Baumgartner How This Book Came to Be In 2021,...

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Journal of Games, Self, & Society, 4 | Games for Good 2025 Conference Proceedings

iThrive Games and Play Story Press are excited to release the Journal of Games, Self, & Society, Volume 4 | Games for Good 2025 Conference Proceedings, edited by Susan E. Rivers and Paul D. Cotnoir. A peer-reviewed journal created and edited by iThrive Games and published by Play Story Press. JGSS encourages interdisciplinary research, conversation, and community around games-related scholarship. The journal highlights work focused on how games, game design, and gameplay contribute to a deeper understanding of learning, health, and humanity. This volume is comprised of the Games for Good 2025 Conference Proceedings. Journal of Games, Self, & Society,...

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Call for Proposals! Teaching the Game, Second Edition

Teaching the Game, Second Edition (A Call for Book Chapter Proposals) We are pleased to share this call for book chapter proposals for the second edition of Teaching the Game, to be published open access by Play Story Press. Abstracts are due May 1, 2026. Authors will be notified by May 15, 2026. Accepted chapters will be due by June 15, 2026. Full details are below, but please feel free to contact us with questions or to submit your proposal at rferdig@gmail.com. Purpose Gaming is taught across multiple content areas (i.e., media studies, education, computer science, design, humanities, business, and...

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Wikipedia Knows Nothing!

Wikipedia Knows Nothing, by Chris Bateman. What does the Wikipedia know, and how can it know it? More to the point, how can anyone using an anonymously edited source, the contents of which change on a daily basis, know that what they are reading constitutes knowledge? In this provocative challenge to contemporary concepts of objectivity, four figures of knowledge – the Wikipedia, scientific experiments, anonymous peer review, and school education – are investigated in order to question the way we understand the world around us. Wikipedia Knows Nothing

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