April 2026

Call for Chapter Proposals from Gaming Professionals!

From Syllabus to Studio: Industry Voices for the Next Generation of Game Professionals We are pleased to share this call for chapter proposals for From Syllabus to Studio: Industry Voices for the Next Generation of Game Professionals, to be published open access by Play Story Press. Proposals are due May 4. Authors will be notified by May 11. Full chapters will be due June 15. Full details are below. Please feel free to contact us with questions or to submit your proposal at rferdig@gmail.com. Best, Rick Ferdig, Enrico Gandolfi & Emily Baumgartner How This Book Came to Be In 2021,...

Continue Reading →

Play Story Fest @ Remake Learning Days

Play Story Fest @ Remake Learning Days A pilot of a ½ day salon of facilitated conversations around play, culture and community. This pilot of Play Story Fest is planned to take place the Afternoon of May,11 at the MuseumLab at the Children’s Museum of Pittsburgh during the 2026 Remake Learning Days (date to be determined). We are hoping for around 20-25 participants to help pilot this concept. The Fest will be ½ day starting around 12:30pm and going until 5:30pm. From around 1-5, there would be three conversation sessions, each around 45 minutes. There will be a short overview,...

Continue Reading →

Journal of Games, Self, & Society, 4 | Games for Good 2025 Conference Proceedings

iThrive Games and Play Story Press are excited to release the Journal of Games, Self, & Society, Volume 4 | Games for Good 2025 Conference Proceedings, edited by Susan E. Rivers and Paul D. Cotnoir. A peer-reviewed journal created and edited by iThrive Games and published by Play Story Press. JGSS encourages interdisciplinary research, conversation, and community around games-related scholarship. The journal highlights work focused on how games, game design, and gameplay contribute to a deeper understanding of learning, health, and humanity. This volume is comprised of the Games for Good 2025 Conference Proceedings. Journal of Games, Self, & Society,...

Continue Reading →

Call for Proposals! Teaching the Game, Second Edition

Teaching the Game, Second Edition (A Call for Book Chapter Proposals) We are pleased to share this call for book chapter proposals for the second edition of Teaching the Game, to be published open access by Play Story Press. Abstracts are due May 1, 2026. Authors will be notified by May 15, 2026. Accepted chapters will be due by June 15, 2026. Full details are below, but please feel free to contact us with questions or to submit your proposal at rferdig@gmail.com. Purpose Gaming is taught across multiple content areas (i.e., media studies, education, computer science, design, humanities, business, and...

Continue Reading →

Wikipedia Knows Nothing!

Wikipedia Knows Nothing, by Chris Bateman. What does the Wikipedia know, and how can it know it? More to the point, how can anyone using an anonymously edited source, the contents of which change on a daily basis, know that what they are reading constitutes knowledge? In this provocative challenge to contemporary concepts of objectivity, four figures of knowledge – the Wikipedia, scientific experiments, anonymous peer review, and school education – are investigated in order to question the way we understand the world around us. Wikipedia Knows Nothing

Continue Reading →