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Call for Proposals! The Psychgeist of Pop Culture: Hades

The Psychgeist of Pop Culture: Hades, edited by Jared N. Kilmer.

The Hades franchise is an action roguelike series developed by Supergiant Games that blends fast, expressive combat with an intricate narrative inspired by Greek mythology. Across Hades and Hades II, players engage with cyclical journeys of escape and resistance, where failure is not only expected, but essential to narrative and character growth. Through its dynamic gameplay loop and deeply human portrayal of Greek mythological figures, the series invites players to reflect on identity, agency, family, fate, and change.

The Hades games are known for their striking art direction, dynamic music, and the well-observed, deeply human portrayals of mythological figures. Relationships evolve over time, dialogue responds to player action, and meaning emerges through continued play. These design choices make the franchise especially rich for exploring how interactive stories shape emotional engagement, learning, and persistence.

This book will explore psychological themes as they appear in the narrative design, mechanics, and player experience of the Hades franchise. Possible topics include motivation and mastery, identity formation, attachment and relationship-building, myth as a framework for meaning-making, and the emotional impact of failure, resilience, and renewal.

This volume is part of The Psychgeist of Pop Culture series published by Play Story Press. This book series highlights iconic pop culture content from television, film, literature and video games through an examination of the psychological mechanisms that endear us to these stories for a lifetime. We are seeking scholarly contributions presented in a lay-friendly style. We welcome contributions from writers, designers, scholars, and players alike. We especially encourage submissions from underrepresented voices in games, storytelling, and psychology.

Each chapter will focus on a psychological theme connected to Hades or Hades II. Suggested topics are only starting points and contributors are encouraged to propose original ideas or creative approaches.

Potential topics:

  • Motivation, mastery, and persistence in roguelike design
  • Failure as narrative progress and emotional reinforcement
  • Family systems, conflict, and repair in the House of Hades
  • Parasocial relationships and attachment to recurring characters
  • Rewriting myth to explore autonomy, rebellion, and belonging
  • Cycles of time, inevitability, and resistance
  • Magic, preparation, and planning as cognitive and emotional strategies
  • Grief, legacy, and intergenerational conflict
  • The Underworld Reimagined: Classical Sources and Modern Adaptation
  • Zagreus Between Orphism and Innovation: Reconstructing a Fragmentary God
  • Household, Oikos, and Power: Family Space in the House of Hades
  • Olympians at a Distance: Divine Absence, Mediation, and Authority
  • Heroic Labor and Repetition: Roguelike Runs as Modern Katabasis
  • Companionship, Hospitality, and Xenia in the Underworld
  • Music, Poetry, and Memory: Orphic Tradition in Hades’ Sound and Voice
  • Chronos and Cosmic Order: Time as Antagonist in Greek Thought
  • Witchcraft, Pharmaka, and Ritual Practice in Classical Antiquity
  • Melinoë and Liminal Identity: Night, Boundaries, and Transformation
  • Repetition as Ritual: Cyclical Play and Ancient Religious Practice
  • Living Myth: How Hades Functions as Contemporary Folklore
  • Authority, Canon, and Fan Interpretation in Modern Mythmaking

If you are interested in contributing to this edited volume, please submit your proposal to jared.n.kilmer@gmail.com. The submission window will close on May 31, 2026. Please include your name, email address, working chapter title, abstract (max. 300 words), and a copy of your CV/resume. If your proposal is accepted, there will be opportunities to revise the title and abstract, but the overall theme will need to remain the same.