All Books
Bluey is an award-winning animated children’s series centering on the titular Bluey: a curious, inexhaustible 7-year old (in human years) anthropomorphized Blue Heeler puppy, and her family - little...Book Details
The Psychgeist of Pop Culture – Bluey
The Psychgeist of Pop Culture: Umbrella Academy takes a deep dive into the world of the Hargreeves family and sheds new light on the gothic allure of this series. In this collection of essays, readers...Book Details
The Psychgeist of Pop Culture – The Umbrella Academy
Well Played is a concept of providing in-depth close readings of video games that parse out the various meanings found in the experience of playing a game. Around Halloween in 2020, the Well Played Jo...Book Details
Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning
Cross-Media Communications: An Introduction to the Art of Creating Integrated Media Experiences
This text is an introduction to the future of mass media and mass communications – cross-media comm...Book Details
Cross-Media Communications
Beyond Fun: Serious Games and Media
This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this collection t...Book Details
Beyond Fun
stories in between: narratives and mediums @ play
This is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media ...Book Details
stories in between: narratives and mediums @ play
Tabletop: Analog Game Design
In this volume, people of diverse backgrounds — tabletop game designers, digital game designers, and game studies academics — talk about tabletop games, game cultur...Book Details
Tabletop: Analog Game Design
Well Played 3.0: Video Games, Value and Meaning
Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in ...Book Details
Well Played 3.0
Well Played 2.0: Video Games, Value and Meaning
Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the expe...Book Details
Well Played 2.0
Well Played 1.0: Video Games, Value and Meaning
What makes a game good? or bad? or better? Video games can be “well played” in two senses. On the one hand, well played is to games as well read ...Book Details
Well Played 1.0
Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and cha...Book Details
Creative Chaos (First Edition): Lessons Learned on Inclusion & Innovation