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ToDIGRA (https://todigra.org/) is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide ...Book Details
ToDiGRA: Nordic DiGRA Special Issue, VOL.7, NO.1
ToDIGRA (https://todigra.org/) is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide ...Book Details
ToDiGRA: Nordic DiGRA Special Issue, VOL.6, NO.3
Well Played on post-mortems on ar & vr games: volume 13 number 1 2024
Introduction
Drew Davidson
Paws and Presence: The Impact of a Quadrupedal Avatar on Virtual Reality Locomotion
Laureline C...Book Details
Well Played on post-mortems on ar & vr games: volume 13 number 1 2024
Well Played on esports and community: volume 12 number 1 2023
Barry Joseph, Stan Altman and Nick Fortugno
The City College of New York
Introduction: Esports as Community
Barry Joseph
Gaming Pathw...Book Details
Well Played on esports and community: volume 12 number 1 2023
Well Played on ethics: volume 11 number 1 2022
José P. Zagal
To Ethically Play Well
José P. Zagal
The Dilemmas of a Disco Cop 5: Ethically Well Played Experiences in Disco Elysium
Mia Consalvo,...Book Details
Well Played on ethics: volume 11 number 1 2022
Well Played on playable theatre: volume 10 number 2 2021
Celia Pearce and Nick Fortugno
Introduction: Building a Plane in Mid-Air
Celia Pearce
TPK in Elsinore: The Larp Inside Hamlet (2015)
Evan ...Book Details
Well Played on playable theatre: volume 10 number 2 2021
Well Played on escape rooms: volume 10 number 1 2021
Clara Fernández-Vara and Ira Fay
Introduction
Clara Fernández-Vara and Ira Fay
A Descriptive Schema for Escape Games
Mirek Stolee
Players...Book Details
Well Played on escape rooms: volume 10 number 1 2021
Well Played on the sporting mindset: volume 8 number 3 2019
John Sharp
Introduction
John Sharp
Exploring the Sporting Metagames of Competitive Android: Netrunner
Sean C. Duncan
Playing the Cross...Book Details
Well Played on the sporting mindset: volume 8 number 3 2019
Well Played on intergenerational play: volume 8 number 2 2019
Eric Klopfer
Introduction
Eric Klopfer
Games, Play, Meaning and Minecraft
Diane Carr & Cheesycat Puff
It is dangerous to play al...Book Details
Well Played on intergenerational play: volume 8 number 2 2019
Well Played connected learning summit: volume 8 number 1 2019
The Logical Journey of Reimagining “Zoombinis:” Adventure, Research, and Computational Thinking
Jodi Asbell-Clarke, David Libby, Sar...Book Details
Well Played connected learning summit: volume 8 number 1 2019
Well Played on meaningful play and games for social and emotional learning: volume 7 number 2 2018
Susan E. Rivers and Heidi McDonald
iThrive Games Founder’s Letter
Dorothy N. Batten
Introductio...Book Details
Well Played on meaningful play and games for social and emotional learning: volume 7 number 2 2018
Well Played on analog games: volume 7 number 1 2018
Ira Fay
Introduction
Ira Fay
Distribution, Deckbuilding, and Design in Star Wars: The Card Game
Nick Bestor
No Time to Waste: Kairos in T.I.M....Book Details
Well Played on analog games: volume 7 number 1 2018
Well Played: volume 6 number 3 2017
Agency, Identity, Sex, Gender, and Pokémon Go
Allison Bannister
So Close You Can Feel Her Prostitution, Proximity & Empathy in Grand Theft Auto 5
Elena Ber...Book Details
Well Played: volume 6 number 3 2017
Well Played on european videogames of the 1980s: volume 6 number 2 2017
Clara Fernández-Vara & Bennett Foddy
European Videogames of the 1980s
Clara Fernández-Vara & Bennett Foddy
Pac-M...Book Details
Well Played on european videogames of the 1980s: volume 6 number 2 2017
Well Played let's play: volume 6 number 1 2017
Moses Wolfenstein and Drew Davidson
Introduction
Moses Wolfenstein
Well Played let's play: 6.1 Videos
Who Needs Video Games? South Park Stick of Tru...Book Details
Well Played let’s play: volume 6 number 1 2017
Well Played: volume 5 number 2 2016
PART 1: DIGRA
EVE is Real: How conceptions of the 'real' affect and reflect an online game community
Marcus Carter, Kelly Bergstrom, Nick Webber, Oskar Milik
Pl...Book Details
Well Played: volume 5 number 2 2016
Well Played: volume 5 number 1 2016
A Narrative Dream: The Unfinished Swan
Eric Guadara
Handling Differences in Skills between Parents and Children Playing Trine and Little Big Planet
Wolmet Baren...Book Details
Well Played: volume 5 number 1 2016
Introduction
Celia Pearce
From Pixel Babes to Active Agents – How to Fix the Lack of Diversity in Female Digital Game Characters
Usva Friman
I Choose You! Diversity in the Design of Pokémon
Am...Book Details
Well Played on diversity in games: volume 4 number 3 2015
Well Played on learning and games: volume 4 number 2 2015
Stephen Jacobs and Ira Fay
Introduction
Stephen Jacobs
Medulla: A 2D sidescrolling platformer game that teaches basic brain structure and ...Book Details
Well Played on learning and games: volume 4 number 2 2015
Well Played DiGRA & GLS: volume 4 number 1 2015
Sean Duncan and Caro Williams
PART ONE: DIGRA
Where’s BattleTech in MechWarrior Online? A Case Study in Game Adaptation
Hans-Joachim Backe
Ca...Book Details
Well Played DiGRA & GLS: volume 4 number 1 2015
Well Played seriously weird: volume 3 number 2 2015
Emily Flynn-Jones
Introduction
Emily Flynn-Jones
Part One: Out of Control
Weird WarioWare
Instructional Dissonance and Characterization ...Book Details
Well Played: volume 3 number 2 2015
Well Played: volume 3 number 1 2014
Assassin’s Creed III: The Complete Unofficial Guide, a Teacher’s Limited Edition
Wade Berger, Patrick Staley
Fiasco and Failure: Uncovering Hidden Rules ...Book Details
Well Played: volume 3 number 1 2014
Well Played on theories: volume 2 number 2 2013
John Sharp
Introduction
John Sharp
Inhabiting Games Well (If not Uncomfortably...)
Casey O’Donnell
Critical Literacy: Game Criticism for G...Book Details
Well Played on theories: volume 2 number 2 2013
Well Played: volume 2 number 1 2012
Stories from the Seats of Power: Chopper versus Chopper as dueling Travelogues
Matthew Thomas Payne, Michael Fleisch
Unbroken Immersion: The Skyrim Experienc...Book Details
Well Played: volume 2 number 1 2012
Well Played on romance: volume 1 number 4 2012
a special issue on the theme of romance in games
Jane Pinckard
Technology and emotion: Playing for the love of the game
Richard E. Ferdig & Kri...Book Details
Well Played on romance: volume 1 number 4 2012
Well Played: volume 1 number 3 2012
Time Tech and Tales: The fall and rise of the popularity of narration in games seen through Monkey Island 2 and Phoenix Wright: Ace Attorney
Emmanuel Eytan
Q...Book Details
Well Played: volume 1 number 3 2012
Well Played: volume 1 number 2 2012
BioShock and Portal: A Discussion of Poetics
Yotam Haimberg
We should be heroes… A case study of community building as a dominant strategy
Simon Egenfeldt...Book Details
Well Played: volume 1 number 2 2012
Well Played: volume 1 number 1 2011
These essays were part of the Well Played Sessions at GLS 7.0, the 2011 Games+Learning+Society Conference in Madison, WI. The Well Played Journal is a forum for ...Book Details
Well Played: volume 1 number 1 2011