All Publications

 

All Publications


Professors at Play AI Playbook The Professors at Play AI PlayBook explores the intersection of playful pedagogy and AI in the higher education classroom. Through specific AI tools and examples, thi...Book Details
Author : David Thomas
Publish : August 23, 2024
Publisher : Professors at Play and Play Story Press
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Professors at Play AI Playbook
Bluey is an award-winning animated children’s series centering on the titular Bluey: a curious, inexhaustible 7-year old (in human years) anthropomorphized Blue Heeler puppy, and her family - little...Book Details
Author : Kelli Dunlap
Publish : August 22, 2024
Publisher : Play Story Press
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The Psychgeist of Pop Culture – Bluey
The Psychgeist of Pop Culture: Umbrella Academy takes a deep dive into the world of the Hargreeves family and sheds new light on the gothic allure of this series. In this collection of essays, readers...Book Details
Author : Arienne Ferchaud, PhD
Publish : August 22, 2024
Publisher : Play Story Press
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The Psychgeist of Pop Culture – The Umbrella Academy
ToDIGRA (https://todigra.org/) is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide ...Book Details
Author : DiGRA
Publish : August 22, 2024
Publisher : Play Story Press and DiGRA
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ToDiGRA: Nordic DiGRA Special Issue, VOL.7, NO.1
ToDIGRA (https://todigra.org/) is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide ...Book Details
Author : DiGRA
Publish : August 11, 2024
Publisher : Play Story Press and DiGRA
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ToDiGRA: Nordic DiGRA Special Issue, VOL.6, NO.3
Well Played is a concept of providing in-depth close readings of video games that parse out the various meanings found in the experience of playing a game. Around Halloween in 2020, the Well Played Jo...Book Details
Author : Clara Fernandez-Vara
Publish : 2024
Publisher : Play Story Press
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Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning
Well Played on post-mortems on ar & vr games: volume 13 number 1 2024 Introduction Drew Davidson Paws and Presence: The Impact of a Quadrupedal Avatar on Virtual Reality Locomotion Laureline C...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played on post-mortems on ar & vr games: volume 13 number 1 2024
Well Played on esports and community: volume 12 number 1 2023 Barry Joseph, Stan Altman and Nick Fortugno The City College of New York Introduction: Esports as Community Barry Joseph Gaming Pathw...Book Details
Author : Barry Joseph
Publish : 2024
Publisher : Play Story Press
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Well Played on esports and community: volume 12 number 1 2023
Well Played on ethics: volume 11 number 1 2022 José P. Zagal To Ethically Play Well José P. Zagal The Dilemmas of a Disco Cop 5: Ethically Well Played Experiences in Disco Elysium Mia Consalvo,...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played on ethics: volume 11 number 1 2022
Well Played on playable theatre: volume 10 number 2 2021 Celia Pearce and Nick Fortugno Introduction: Building a Plane in Mid-Air Celia Pearce TPK in Elsinore: The Larp Inside Hamlet (2015) Evan ...Book Details
Author : Celia Pearce
Publish : 2024
Publisher : Play Story Press
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Well Played on playable theatre: volume 10 number 2 2021
Well Played on escape rooms: volume 10 number 1 2021 Clara Fernández-Vara and Ira Fay Introduction Clara Fernández-Vara and Ira Fay A Descriptive Schema for Escape Games Mirek Stolee Players...Book Details
Author : Clara Fernandez-Vara
Publish : 2024
Publisher : Play Story Press
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Well Played on escape rooms: volume 10 number 1 2021
Well Played on the sporting mindset: volume 8 number 3 2019 John Sharp Introduction John Sharp Exploring the Sporting Metagames of Competitive Android: Netrunner Sean C. Duncan Playing the Cross...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played on the sporting mindset: volume 8 number 3 2019
Well Played on intergenerational play: volume 8 number 2 2019 Eric Klopfer Introduction Eric Klopfer Games, Play, Meaning and Minecraft Diane Carr & Cheesycat Puff It is dangerous to play al...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played on intergenerational play: volume 8 number 2 2019
Well Played connected learning summit: volume 8 number 1 2019 The Logical Journey of Reimagining “Zoombinis:” Adventure, Research, and Computational Thinking Jodi Asbell-Clarke, David Libby, Sar...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played connected learning summit: volume 8 number 1 2019
Well Played on meaningful play and games for social and emotional learning: volume 7 number 2 2018 Susan E. Rivers and Heidi McDonald iThrive Games Founder’s Letter Dorothy N. Batten Introductio...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played on meaningful play and games for social and emotional learning: volume 7 number 2 2018
Well Played on analog games: volume 7 number 1 2018 Ira Fay Introduction Ira Fay Distribution, Deckbuilding, and Design in Star Wars: The Card Game Nick Bestor No Time to Waste: Kairos in T.I.M....Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played on analog games: volume 7 number 1 2018
Well Played: volume 6 number 3 2017 Agency, Identity, Sex, Gender, and Pokémon Go Allison Bannister So Close You Can Feel Her Prostitution, Proximity & Empathy in Grand Theft Auto 5 Elena Ber...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played: volume 6 number 3 2017
Well Played on european videogames of the 1980s: volume 6 number 2  2017 Clara Fernández-Vara & Bennett Foddy European Videogames of the 1980s Clara Fernández-Vara & Bennett Foddy Pac-M...Book Details
Author : Bennett Foddy
Publish : 2024
Publisher : Play Story Press
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Well Played on european videogames of the 1980s: volume 6 number 2 2017
Well Played let's play: volume 6 number 1 2017 Moses Wolfenstein and Drew Davidson Introduction Moses Wolfenstein Well Played let's play: 6.1 Videos Who Needs Video Games? South Park Stick of Tru...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played let’s play: volume 6 number 1 2017
Well Played: volume 5 number 2 2016 PART 1: DIGRA EVE is Real: How conceptions of the 'real' affect and reflect an online game community Marcus Carter, Kelly Bergstrom, Nick Webber, Oskar Milik Pl...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played: volume 5 number 2 2016
Well Played: volume 5 number 1 2016 A Narrative Dream: The Unfinished Swan Eric Guadara Handling Differences in Skills between Parents and Children Playing Trine and Little Big Planet Wolmet Baren...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played: volume 5 number 1 2016
Introduction Celia Pearce From Pixel Babes to Active Agents – How to Fix the Lack of Diversity in Female Digital Game Characters Usva Friman I Choose You! Diversity in the Design of Pokémon Am...Book Details
Author : Clara Fernandez-Vara
Publish : 2024
Publisher : Play Story Press
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Well Played on diversity in games: volume 4 number 3 2015
Well Played on learning and games: volume 4 number 2 2015 Stephen Jacobs and Ira Fay Introduction Stephen Jacobs Medulla: A 2D sidescrolling platformer game that teaches basic brain structure and ...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played on learning and games: volume 4 number 2 2015
Well Played DiGRA & GLS: volume 4 number 1 2015 Sean Duncan and Caro Williams PART ONE: DIGRA Where’s BattleTech in MechWarrior Online? A Case Study in Game Adaptation Hans-Joachim Backe Ca...Book Details
Author : Caro Williams
Publish : 2024
Publisher : Play Story Press
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Well Played DiGRA & GLS: volume 4 number 1 2015
Well Played seriously weird: volume 3 number 2 2015 Emily Flynn-Jones Introduction Emily Flynn-Jones Part One: Out of Control Weird WarioWare Instructional Dissonance and Characterization ...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played: volume 3 number 2 2015
Well Played: volume 3 number 1 2014 Assassin’s Creed III: The Complete Unofficial Guide, a Teacher’s Limited Edition Wade Berger, Patrick Staley Fiasco and Failure: Uncovering Hidden Rules ...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played: volume 3 number 1 2014
Well Played on theories: volume 2 number 2 2013 John Sharp Introduction John Sharp Inhabiting Games Well (If not Uncomfortably...) Casey O’Donnell Critical Literacy: Game Criticism for G...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played on theories: volume 2 number 2 2013
Well Played: volume 2 number 1 2012 Stories from the Seats of Power: Chopper versus Chopper as dueling Travelogues Matthew Thomas Payne, Michael Fleisch Unbroken Immersion: The Skyrim Experienc...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played: volume 2 number 1 2012
Creative Chaos: Lessons Learned on Inclusion & Innovation (2nd Edition) Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as ...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Creative Chaos: Lessons Learned on Inclusion & Innovation (2nd Edition)
Cross-Media Communications: An Introduction to the Art of Creating Integrated Media Experiences This text is an introduction to the future of mass media and mass communications – cross-media comm...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Cross-Media Communications
Beyond Fun: Serious Games and Media This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this collection t...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Beyond Fun
stories in between: narratives and mediums @ play This is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media ...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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stories in between: narratives and mediums @ play
Tabletop: Analog Game Design In this volume, people of diverse backgrounds — tabletop game designers, digital game designers, and game studies academics — talk about tabletop games, game cultur...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Tabletop: Analog Game Design
Well Played 3.0: Video Games, Value and Meaning Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in ...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
Download : Free PDF
Well Played 3.0
Well Played 2.0: Video Games, Value and Meaning Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the expe...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
Download : Free PDF
Well Played 2.0
Well Played 1.0: Video Games, Value and Meaning What makes a game good? or bad? or better? Video games can be “well played” in two senses. On the one hand, well played is to games as well read ...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played 1.0
Well Played on romance: volume 1 number 4 2012 a special issue on the theme of romance in games Jane Pinckard Technology and emotion: Playing for the love of the game Richard E. Ferdig & Kri...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played on romance: volume 1 number 4 2012
Well Played: volume 1 number 3 2012 Time Tech and Tales: The fall and rise of the popularity of narration in games seen through Monkey Island 2 and Phoenix Wright: Ace Attorney Emmanuel Eytan Q...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played: volume 1 number 3 2012
Well Played: volume 1 number 2 2012 BioShock and Portal: A Discussion of Poetics Yotam Haimberg We should be heroes… A case study of community building as a dominant strategy Simon Egenfeldt...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played: volume 1 number 2 2012
In the spring of 2005, an experimental game was prototyped in seven days. This little experiment was Tower of Goo, and it was the seed that led to the development of the independent video game, ...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Physics Is Still Your Friend: World of Goo @ 10
Well Played: volume 1 number 1 2011 These essays were part of the Well Played Sessions at GLS 7.0, the 2011 Games+Learning+Society Conference in Madison, WI. The Well Played Journal is a forum for ...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Well Played: volume 1 number 1 2011
Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and cha...Book Details
Author : Drew Davidson
Publish : 2024
Publisher : Play Story Press
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Creative Chaos (First Edition): Lessons Learned on Inclusion & Innovation
Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influent...Book Details
Author : Brad King
Publish : 2024
Publisher : Play Story Press
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Dungeons & Dreamers: A Story of How Computer Games Created a Global Community