What Happens When We Play by Anna-Sofia Alklind Taylor, Björn Berg Marklund, Rebecca Rouse Well Played V14 N1: For the Love of Games by Drew Davidson Meet Me at the Fair by Bobby Schweizer, Celia Pearce, Laura Hollengreen, Rebecca Rouse Professors at Play ONLINE Playbook by David Thomas, Lisa Forbes Game Design Snacks by José P. Zagal Ludoliteracy by José P. Zagal Professors at Play Playbook by David Thomas, Lisa Forbes ToDiGRA: DiGRA Mexico Special Issue, VOL.7, NO.2 by DiGRA Black Game Studies by Lindsay Grace The Psychgeist of Pop Culture – Destiny by Jared N. Kilmer, Rachel Kowert Broke: How I Made Poverty a Game by Dana Gold Broke: The Game by Dana Gold Toward a Ludic Architecture by Steffen P. Walz ADE for Games by Daniel Harley, Gerald Voorhees The Psychgeist of Pop Culture – Taylor Swift by Rachel Kowert Well Played: For the Love of Games by Drew Davidson Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions by Antonio José Planells de la Maza Roll for Learning by Camilla Zamboni, Matthew Farber, William Merchant Virtual Body Language by Jeffrey Ventrella The Psychgeist of Pop Culture – Stranger Things by Anton Roberts, Rachel Kowert Professors at Play AI Playbook by David Thomas, Lisa Forbes The Psychgeist of Pop Culture – Bluey by Kelli Dunlap, Rachel Kowert The Psychgeist of Pop Culture – The Umbrella Academy by Arienne Ferchaud, Rachel Kowert [Re|Dis]Connection by Lynda Clark, Raivo Kelomees, Rebecca Rouse Texts of Discomfort by James Pope, María Cecilia Reyes, Rebecca Rouse The Expression of Emotion in Humans and Technology by Brian Salisbury, Corrinne Lewis, Rebecca Rouse, Ryan Bown Looking Forward, Looking Back by Mara Dionisio, Rebecca Rouse ToDiGRA: Nordic DiGRA Special Issue, VOL.7, NO.1 by DiGRA ToDiGRA: Nordic DiGRA Special Issue, VOL.6, NO.3 by DiGRA ToDiGRA: DiGRA España Special Issue (2/2), VOL.6 NO.2 by DiGRA ToDiGRA: DiGRA España Special Issue (1/2), VOL.6 NO.1 by DiGRA ToDiGRA: Teaching Games Workshop Special Issue, VOL.5 NO.3 by DiGRA ToDiGRA: Special Issue DiGRA 2019, VOL.5 NO.2 by DiGRA ToDiGRA: Special Issue DiGRA Italia, VOL.5 NO.1 by DiGRA ToDiGRA: Special Issue DiGRA 2018, VOL.4 NO.3 by DiGRA ToDiGRA: Special Issue DiGRA 2017, VOL.4 NO.2 by DiGRA ToDiGRA: Diversity Workshop Special Issue, VOL.4 NO.1 by DiGRA ToDiGRA: British DiGRA Special Issue, VOL.3 NO.3 by DiGRA ToDiGRA: 1st Joint International Conference of DiGRA and FDG Special Issue, VOL.3 NO.2 by DiGRA ToDiGRA: DiGRA Australia Special Issue, VOL.3 NO.1 by DiGRA ToDiGRA: Special Issue Digra 2015, VOL.2 NO.3 by DiGRA ToDiGRA: Special Issue Digra 2014, VOL.2 NO.2 by DiGRA ToDiGRA: DiGRA Australia Special Issue, VOL.2 NO.1 by DiGRA ToDiGRA: Tampere Spring Seminar Special Issue, VOL.1 NO.3 by DiGRA ToDiGRA: Nordic DiGRA Special Issue, VOL.1 NO.2 by DiGRA ToDiGRA: Special Issue DiGRA 2011, VOL.1 NO.1 by DiGRA Journal of Games, Self, & Society, 3.1 by Claudia-Santi F. Fernandes, Grace Collins, Susan E. Rivers Journal of Games, Self, & Society, 2.1 by Kelli Dunlap, Susan E. Rivers Journal of Games, Self, & Society, 1.1 by Kelli Dunlap, Susan E. Rivers Proceedings of the 2023 Connected Learning Summit by Cherise McBride, Danielle Filipiak Proceedings of the 2022 Connected Learning Summit by Danielle Filipiak, Jeremiah H. Kalir Proceedings of the 2020 Connected Learning Summit by Danielle Filipiak, Jeremiah H. Kalir Proceedings of the 2019 Connected Learning Summit by Danielle Filipiak, Jeremiah H. Kalir Proceedings of the 2018 Connected Learning Summit by Jeremiah H. Kalir GLS 12 Conference Proceedings by Amanda Barany, Caroline Hardin, Constance Steinkuehler, Stefan Slater GLS 11 Conference Proceedings by Amanda Ochsner, Constance Steinkuehler, Kyrie E.H. Caldwell, Sean Seyler GLS 10 Conference Proceedings by Amanda Ochsner, Caroline C. Williams, Constance Steinkuehler, Jeremy Dietmeier GLS 9.0 Conference Proceedings by Amanda Ochsner, Caroline C. Williams, Constance Steinkuehler, Jeremy Dietmeier GLS 8.0 Conference Proceedings by Amanda Ochsner, Crystle Martin, Kurt Squire GLS 7.0 Conference Proceedings by Amanda Ochsner, Constance Steinkuehler, Crystle Martin Well Played V13 N1: Post-Mortems on AR and VR Games by Drew Davidson Well Played V12 N1: eSports and Community by Barry Joseph, Drew Davidson, Nick Fortugno, Stan Altman Well Played V11 N1: Ethics by Drew Davidson, José P. Zagal Well Played V10 N2: Playable Theatre by Celia Pearce, Drew Davidson, Nick Fortugno Well Played V10 N1: Escape Rooms by Clara Fernandez-Vara, Drew Davidson, Ira Fay Well Played V8 N3: The Sporting Mindset by Drew Davidson, John Sharp Well Played V8 N2: Intergenerational Play by Drew Davidson, Eric Klopfer Well Played V8 N1: Connected Learning Summit by Drew Davidson Well Played V7 N2: Meaningful Play and Games for Social and Emotional Learning by Drew Davidson, Heidi McDonald, Susan E. Rivers Well Played V7 N1: Analog Games by Drew Davidson, Ira Fay Well Played V6 N3: Games, Value and Meaning by Drew Davidson Well Played V6 N2: European Videogames of the 1980s by Bennett Foddy, Clara Fernandez-Vara, Drew Davidson Well Played V6 N1: Let’s Play by Drew Davidson, Moses Wolfenstein Well Played V5 N2: GLS and DiGRA by Drew Davidson Well Played V5 N1: Games, Value and Meaning by Drew Davidson Well Played V4 N3: Diversity in Games by Clara Fernandez-Vara, Drew Davidson, Jane Pinckard Well Played V4 N2: Learning and Games by Drew Davidson, Ira Fay, Stephen Jacobs Well Played V4 N1: DiGRA and GLS by Caro Williams, Drew Davidson, Sean Duncan Well Played V3 N2: Seriously Weird by Drew Davidson, Emily Flynn-Jones Well Played V3 N1: Games, Value and Meaning by Drew Davidson Well Played V2 N2: Theories of Well Played by Drew Davidson, John Sharp Well Played V2 N1: Games, Value and Meaning by Drew Davidson Well Played V1 N4: Romance in Games by Drew Davidson, Jane Pinckard Well Played V1 N3: Games, Value and Meaning by Drew Davidson Well Played V1 N2: Games, Value and Meaning by Drew Davidson Well Played V1 N1: Games, Value and Meaning by Drew Davidson Creative Chaos (2nd Edition) by Drew Davidson Well Played Retrospective: The Past, Pandemic and Future of Games, Value and Meaning by Clara Fernandez-Vara, Drew Davidson, Ira Fay, Jane Pinckard, John Sharp Physics Is Still Your Friend: World of Goo @ 10 by Drew Davidson Creative Chaos (1st Edition) by Drew Davidson The Greatest Gift by Ray Mazza Tabletop: Analog Game Design by Drew Davidson, Greg Costikyan Well Played 3.0 by Drew Davidson Well Played 2.0 by Drew Davidson Cross-Media Communications by Drew Davidson Well Played 1.0 by Drew Davidson Beyond Fun by Drew Davidson Dungeons & Dreamers: A Story of How Computer Games Created a Global Community by Brad King, John Borland stories in between: narratives and mediums @ play by Drew Davidson