Broke: How I Made Poverty a Game
https://brokethegame.com/
POVERTY IS NOT A GAME!
After growing up poor and working for decades in shelters and halfway houses, Dana Gold created a board game to help people of goodwill understand how families get ensnared in poverty and how difficult the struggle is to overcome structured inequity.
The first version of the game was a sheet of paper, circles traced from a toilet paper roll, and movers Dana swiped from her kid’s Chutes and Ladders game. The game, now called Broke, creates empathy for people who are poor by giving players the opportunity to experience the stress and frustration of making high stakes decisions with competing priorities and not enough income.
Poverty can be fought by people with the passion and will to make change. But how? Playing Broke, now also an app, not only informs but creates the will to make system change a reality. Join Dana in getting frustrated enough, by playing a game, to work for change.
DOI: https://doi.org/10.17613/gt7bt-6fk32
Broke, the game (as written about in Broke: How I Made Poverty a Game), induces the stress and pressure experienced in the extraordinarily difficult process of attempting to overcome poverty in the United States. With a simple set-up and about 45 minutes of game play, Broke, which is sold at cost, gets players thinking and pushing the boundaries of their preconceived ideas about poverty in the US.
Broke is a highly engaging, empathy-creating game that is easily adaptable from home play to multiple learning environments - from boardrooms to classrooms. Broke pits players against poverty with a deck that is literally stacked against them!
Broke gives players the opportunity to navigate life as either a farmer, single parent, senior citizen, or someone without citizenship documents or living in a homeless shelter. Players develop empathy by experiencing the stress and frustration of making high stakes decisions with competing priorities and not enough income.
Broke plunges players into situations not accessible inside a classroom. Broke is easily incorporated into an academic class period or training curriculum with everything you need for high-impact outcomes. Broke comes with directions, an app and even discussion questions to help learners process their experience.
All of the situations in Broke are pulled from soup kitchens, homeless shelters, halfway houses and the real-lived experiences of people struggling with structured inequity in the United States.
Understand what it feels like to be challenged with the overwhelming stress of making no-win decisions when you’re BROKE!
Broke: iOS Game
Can you hack it as a single parent or last one night in a homeless shelter?
Test you decision-making skills when the stakes are high and your assets are dwindling.
Can you beat the spiral and reach stability before time runs out?
Prepare to be frustrated.