Roll for Learning: 51 Micro Tabletop Role-Playing Games to Use in the Classroom is an edited book featuring a curated collection of original micro tabletop role-playing games (TTRPGs). Micro TTRPGs have grown in popularity in recent years, particularly in the game jam space, and offer great potential for classroom use, as these games are intended to be easy to learn and quick to play. Further, TTRPGs are also an emerging field in scholarly texts, so there is a rich literature to draw from when introducing them to instructors.
This volume brings together scholars and instructors working on TTRPGs and game designers with an interest in education. It includes 51 game chapters, each composed of an original micro TTRPG followed by tips for implementation, ideas for assessment, best practice recommendations, and a relevant bibliography—all aligned to learning outcomes for elementary through higher education classrooms.
By focusing on the micro TTRPG model, which is quick to read and easy to implement, this volume creates a space that is at once informed by research, aligned with new trends in the TTRPG world, and welcoming to new interested users. We hope that you will enjoy reading and using Roll for Learning—an educational book you can play!