Well Played on analog games: volume 7 number 1 2018
Ira Fay
Introduction
Ira Fay
Distribution, Deckbuilding, and Design in Star Wars: The Card Game
Nick Bestor
No Time to Waste: Kairos in T.I.M.E Stories
Sven Dwulecki
Seeing but not observing with Sherlock Holmes the Consulting Detective
Tapani N. Joelsson
Why should I play to win if I can pay to win? Economic inequality and its influence on the experience of non-digital games
Patrick Maisenhölder
Stacking Magic: The Flexible Simplicity of Analog Rules
Eric Murnane & Kenton Howard
Sketchventor: Evolving Ideations by Design
Anthony Pellicone, Kathryn Kaczmarek Frew, Elizabeth Bonsignore, Derek Hansen, Skylar Hoffman, & Kari Kraus
From a Board Game to a Drinking Game: One Biography of the Finnish Board Game Kimble
Lilli Sihvonen
The Lord of the Rings: The Card Game: A Machine That Generates Possible Worlds
Michał Żmuda