Well Played
For the Love of Games
Volume 14 Number 1
This issue of the Well Played Journal is a companion to the book, Well Played: For the Love of Games. The book curates authors and their submissions, and this issue provided an open call for participation. Together, they share a fun range of perspectives on our love of games.
For the Love of Games
Drew Davidson
Growing as a Family: From Maniac Mansions to Mario Parties
Karen (Kat) Schrier
Players’ Exploration of the History Featured in Video Games Set in Historical Contexts
Jacqueline Burgess and Christian Jones
The Thief of Fate and the Devil Whiskey
Paul Gestwicki
A Call To Duty and the Well-Played Game: Imaginative Play, Affinity Groups, and Creative Writing
Stephen R. Mallory
Fallout: London: A Welcome Return to traditional Game Development Values
Terry Greer
Alan Wake 2: A Critical Review of Its Combat
Mike Poretta
The Scar of Sky: Atmosphere and Caricature
Xiang Kexin
Well, Here We Are Again: Reconstructing the Science of Well-Played in Portal 2
Daniil Kovalenko
Final Fantasy and Islamic Cosmology and Arab Culture
Amarah Alghadban
“Ah, Traveler, we meet again!” Gnostic Themes in Genshin Impact
Sian Tomkinson
Tifa is Best Girl: How Final Fantasy VII Taught Me to Stop Worrying and Love the Game
William Dunkel
Tabletop Roleplaying Games (TTRPGs): The Gaming Media Site for Disability Activism
Giuseppe William Femia
A Thrilling Abyss, or How SOMA Taught me to Encounter Myself
Ashleigh Cassemere-Stanfield
ISSN 2164-344X (Print)
ISSN 2164-3458 (Online)