
Well Played
Well Read Games
Volume 15 Number 1
Tracy Fullerton & Matthew Farber
Introduction to Well-Read Special Issue
Tracy Fullerton & Matthew Farber
Good Introductory Experiences
Snake and Ladder: Anatomy of an Iconic Moment
James Cartlidge
Retrieving the Pearl: Navigating Loss and Acceptance Through Transformative Gameplay
Beverly E. Chappell
On Keeping the Ball Rolling: Childhood, Soccer, and Latin American Imaginaries in Despelote
Bruno De Paula
Subversive Play with a Seven-Year-Old
Philip Mayhoffer
Emily and Me: Differential Readings of Relationships in Emily Is Away
Kaitlin “KB” Bonfiglio
Interesting Methods or Situations
“I Am Your Living Legacy:” Readings from a lifelong journey with Final Fantasy VII
Nisha Devasia
Unpacking Unpacking
Rainforest Scully-Blaker
Stepping Starstones: Alternative Readings of Worldbuilding in Palia
Stephanie T. Jones & Angela D. R. Smith
Exporting the Hero: Three Generations of Quest for Glory
David McHugh
Side Quests that Stayed with Us: A Well-read Insight Check into Novice TTRPG play
Paul Moses, Kristina Risley, Vanissa Wanick & Richard Gomer
Reading Trans* Worlds through Character Creators
Sabrina “Bri” Sonner
Spiritfarer, Grievability, and Dealing with Death
Jack perse
Lessons on Life and Death in a Mortician’s Tale
Caighlan Smith
Reading Grief: Systems of Thoughtful and Personal Play in Closer the Distance
Ahu Yolaç
Extend and Complicate the Theory
Reframes: Aesthetic Revelations in Puzzle Games
Nolan Miranda
The Well-Read Gacha: Reflections on Playing Epic Seven Aesthetically
Timothy Welsh
Leisure or Labour: An Aesthetic Reading of Playing Stardew Valley
Cassandra Barkman
Of Atari and Agency: Missile Command, the Cold War, and Warm Velvet Decay
Andy Phelps & Gemma Tate
ISSN 2164-344X (Print)
ISSN 2164-3458 (Online)