Well Played V3 N2: Seriously Weird

Well Played V3 N2: Seriously Weird

Publish:
2024
DOI:
https://doi.org/10.17613/vzmvd-s6808
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Description:

Well Played
Seriously Weird
Volume 3 Number 2
Play Story Edition
Emily Flynn-Jones

Introduction
Emily Flynn-Jones

Part One: Out of Control

Weird WarioWare
Instructional Dissonance and Characterization in WarioWare Inc., Mega Microgame$!:
Josh Fishburn

Community-based Play in Twitch Plays Pokémon
Max Mallory

Part Two: Love++

Romancing Pigeons
The Deconstruction of the Dating-Sim in Hatoful Boyfriend
Nicolle Lamerichs

Playing with Feelings
Porn, Emotion, and Disability in Katawa Shoujo
Alexander Champlin

Part Three: Best Worst Games

SWITCH / PANIC!
Sega CD’s Greatest Enigma
Eli Neiburger

Takeshi no Chousenjou, a Terrible Game by Design
Howard Braham

Part Four: Something Weird This Way Comes

Conspiracy Hermeneutics
The Secret World as Weird Tale
Tanya Krzywinska

The Weird Humanity of I Have No Mouth and I Must Scream
Karen Schrier

Part Five: Other

Defamiliarization and Poetic Interaction in Kentucky Route Zero
Alex Mitchell

How do Frog Fractions and Nier use intertextual knowledge to subvert the player's expectations?
Rory Summerley

ISSN 2164-344X (Print)
ISSN 2164-3458 (Online)

DOI: https://doi.org/10.17613/vzmvd-s6808

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