Well Played
DiGRA & GLS
Volume 4 Number 1
Sean Duncan and Caro Williams
(Initially released in April, 2015)
PART ONE: DIGRA
Where’s BattleTech in MechWarrior Online? A Case Study in Game Adaptation
Hans-Joachim Backe
Cause No Trouble: The Experience of “Serious Fun” in Papers, Please
Oscar Moralde
Playing for the plot: Blindness, agency, and the appeal of narrative organization in Heavy Rain
Fanny A. Ramirez
Taking Apart the Provocation Machine: Ian Bogost's A Slow Year
Thomas H. Rousse
Spore’s Playable Procedural Content Generation
Gillian Smith
What Hockey Wants: Drama, Narrative, and Sports
Jeff Watson
PART TWO: GAMES LEARNING SOCIETY
Elder Scrolls Online: How ESO encourages group formation and cooperative play
Michelle Aubrecht, Jeff Kuhn, Justin Eames
Acting in the Light and on Fayth: Ritualized Play in Journey and Final Fantasy X
Kyrie Eleison H. Caldwell
Well Played & Well Watched: Dota 2, Spectatorship, and eSports
Chris Georgen
Magic the Gathering: A Learning Game Designer’s Perspective
Dan Norton
For the Records – Understanding Mental Illness Through Metaphorical Games
Doris C. Rusch
Gaming a Non-Game? A Long Term (Self)-Experiment about FarmVille
Heinrich Söbke
The Stanley Parable
Phil J. Dougherty III
ISSN 2164-344X (Print)
ISSN 2164-3458 (Online)
DOI: https://doi.org/10.17613/znyx7-0a252