Well Played: volume 5 number 2 2016
PART 1: DIGRA
EVE is Real: How conceptions of the 'real' affect and reflect an online game community
Marcus Carter, Kelly Bergstrom, Nick Webber, Oskar Milik
Playing Across Media: Exploring Transtextuality in Competitive Games and eSports
Ben Egliston
Authentic Portrayals of Game Culture? A Content Analysis of the Crowd-funded YouTube Documentary The Smash Brothers
Ahmed Elmezeny, Jeffrey Wimmer
PART 2: GAMES LEARNING SOCIETY
Love Is a Battlefield: A Comparative Analysis of Love as a Game Mechanic and Sartre’s Being and Nothingness
Kyrie Eleison H. Caldwell
Rocksmith 2014 – 60 Days of Variety, Feedback and Missions
Osvaldo Jiménez
Intergenerational Gaming in Kerbal Space Program
Eric Klopfer, Oren Klopfer
How I Learned to Stop Worrying and Love Youth AR Game Creation
Judy Perry, Bob Coulter, Juan Rubio, Chris Holden
He Was The Most...Human: Ethical Play in Doki Doki Universe
Kenneth Rosenberg
Prepare to Suffer with Paul & Mo: Let’s Play as Well Played
Moses Wolfenstein, Paul Berberich
“Any% No Sketch Glitch”: Speedrunning Final Fantasy VI and Expanding “Well Played”
Lucas Cook, Sean Duncan
Ingress Well-Played: City as MMO
Elizabeth Lane Lawley
Finding the beat: Cycles of expertise in rhythm games
Kevin Miklasz