Well Played V5 N2: GLS and DiGRA
Author: Drew Davidson
Publish: 2024
Publisher: Play Story Press
Format: ebook, Paperback
Download: Free PDF
Store:
Description:

Well Played
GLS and DiGRA
Volume 5 Number 2
(Initially released in May, 2016)

PART 1: DIGRA

EVE is Real: How conceptions of the 'real' affect and reflect an online game community
Marcus Carter, Kelly Bergstrom, Nick Webber, Oskar Milik

Playing Across Media: Exploring Transtextuality in Competitive Games and eSports
Ben Egliston

Authentic Portrayals of Game Culture? A Content Analysis of the Crowd-funded YouTube Documentary The Smash Brothers
Ahmed Elmezeny, Jeffrey Wimmer

PART 2: GAMES LEARNING SOCIETY

Love Is a Battlefield: A Comparative Analysis of Love as a Game Mechanic and Sartre’s Being and Nothingness
Kyrie Eleison H. Caldwell

Rocksmith 2014 – 60 Days of Variety, Feedback and Missions
Osvaldo Jiménez

Intergenerational Gaming in Kerbal Space Program
Eric Klopfer, Oren Klopfer

How I Learned to Stop Worrying and Love Youth AR Game Creation
Judy Perry, Bob Coulter, Juan Rubio, Chris Holden

He Was The Most...Human: Ethical Play in Doki Doki Universe
Kenneth Rosenberg

Prepare to Suffer with Paul & Mo: Let’s Play as Well Played
Moses Wolfenstein, Paul Berberich

“Any% No Sketch Glitch”: Speedrunning Final Fantasy VI and Expanding “Well Played”
Lucas Cook, Sean Duncan

Ingress Well-Played: City as MMO
Elizabeth Lane Lawley

Finding the beat: Cycles of expertise in rhythm games
Kevin Miklasz

ISSN 2164-344X (Print)
ISSN 2164-3458 (Online)
DOI: https://doi.org/10.17613/8fm7f-z9c64