Well Played
Connected Learning Summit
Volume 8 Number 1
(Initially released in May, 2019)
The Logical Journey of Reimagining “Zoombinis:” Adventure, Research, and Computational Thinking
Jodi Asbell-Clarke, David Libby, Sarah Ditkoff, Peter Stidwill, & Scot Osterweil
The Architecture of Assassin’s Creed II’s Florence: An Analysis with the History-Game Relations (HGR) Framework
Gabriele Aroni
Players as Transitional Characters: How Youth Can “Breakaway” from Gender-Based Violence
Hua Wang, Yishin Wu, Ji Hye Choi, & Ann DeMarle
Hearthstone: Managing Randomness and Collectible Card Game Playing as Collective Cognitive Achievement
Nicholas Persa, Kurt Squire & Mike Tissenbaum
ISSN 2164-344X (Print)
ISSN 2164-3458 (Online)
DOI: https://doi.org/10.17613/z7v63-8rv67