Journals

ToDiGRA: Nordic DiGRA Special Issue, VOL.7, NO.1

ToDIGRA (https://todigra.org/) is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide variety of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory. This Special Issue of ToDiGRA, the second of two, comprises selected work from the Nordic DiGRA 2023 Conference, edited by Lina Eklund, Björn Sjöblom, Jon Back.

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ToDiGRA: Nordic DiGRA Special Issue, VOL.6, NO.3

ToDIGRA (https://todigra.org/) is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide variety of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory. This Special Issue of ToDiGRA, the first of two, comprises selected work from the Nordic DiGRA 2023 Conference, edited by Lina Eklund, Björn Sjöblom, Jon Back.

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Well Played V13 N1: Post-Mortems on AR and VR Games

Well Played Post-Mortems on AR and VR Games Volume 13 Number 1 (Initially released in January, 2024) Introduction Drew Davidson Paws and Presence: The Impact of a Quadrupedal Avatar on Virtual Reality Locomotion Laureline Chiapello & Charles-René Chouinard Exploring Reinforcement Learning as an pproach to Developing VR Games Mitchell Foo, Jingyuan Kang, & Olivia Zhang Making Copies: The Creation of a Virtual Reality Sculpting Game Jonah Warren Lessons Learned From Designing in Mixed Reality Marie Leung ISSN 2164-344X (Print) ISSN 2164-3458 (Online) DOI: https://doi.org/10.17613/3n6p8-qmw26

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Well Played V12 N1: eSports and Community

Well Played eSports and Community Volume 12 Number 1 Barry Joseph, Stan Altman and Nick Fortugno (Initially released in January, 2023) The City College of New York Introduction: Esports as Community Barry Joseph Gaming Pathways: a theme song Mega Ran The Digital Gaming Pathway Program: using digital games to diversify the tech fields Stan Altman Games as Gateway to College: why colleges should value esports Nick Fortugno The Power of Collegiate Esports Clubs: collegiate gaming during COVID Matthew Lopez Women Gamers Comming within a Toxic Community: threats & opportunities Jessie Su An Inside View: getting esports into Madison Square Garden...

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Well Played V11 N1: Ethics

Well Played Ethics Volume 11 Number 1 José P. Zagal (Initially released in July, 2022) To Ethically Play Well José P. Zagal The Dilemmas of a Disco Cop 5: Ethically Well Played Experiences in Disco Elysium Mia Consalvo, E. Jules Maier-Zucchino, & Robert Marinov From Skillful to Courageous Players: Vampyr and the Development of Virtues Maxime Deslongchamps-Gagnon Trophies, Typhon, and Trolley Problems: Moral Play and Playing Well in Prey Dan Staines, Ryan Scheiding, & Myles Blasonato The Thrill of Psychomachia: Deciding When Not to Stop Can’t Stop Barry Joseph The Philosopher and the Game Producer: Am I a Bad Person...

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Well Played V10 N2: Playable Theatre

Well Played Playable Theatre Volume 10 Number 2 Celia Pearce and Nick Fortugno (Initially released in July, 2021) Introduction: Building a Plane in Mid-Air Celia Pearce TPK in Elsinore: The Larp Inside Hamlet (2015) Evan Torner Interpreting Interactive Role-Playing at Evermore Park Bobby Schweizer. & Stephanie Williams-Turkowski From Excavation to Reconfiguration: Emergent co-creation in playful performance Jamie Harper Curiosity and Collaboration: Values at Play in Meow Wolf’s House of Eternal Return Dickie Cox Curate It Yourself! Game Mechanics and Personalized Experience in the Immersive Performance Installation Strawpeople (Das Heuvolk) by Signa Ágnes Karolina Bakk Audience and Emojis: A #TheRealColdtown Post-Mortem...

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Well Played V10 N1: Escape Rooms

Well Played Escape Rooms Volume 10 Number 1 Clara Fernández-Vara and Ira Fay (Initially released in April, 2021) Introduction Clara Fernández-Vara and Ira Fay A Descriptive Schema for Escape Games Mirek Stolee Players’ Accounts of Cultural Bias in Escape Rooms Shannon McDowell & Scott Nicholson Character is Key: The critical role of staff in escape games Rachel Donley In Praise of the Mundane: Time as an element of escape room design Kellian Adams Sister Jill: Escape rooms and spatial storytelling in comparative media education Josefine Hansson, Maria Eklund, Johan Hellgren, Manfred Hlina, Sonia Prado Perez, & Simon Niedenthal Educational Escape...

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Well Played V8 N3: The Sporting Mindset

Well Played The Sporting Mindset Volume 8 Number 3 John Sharp (Initially released in September, 2019) Introduction John Sharp Exploring the Sporting Metagames of Competitive Android: Netrunner Sean C. Duncan Playing the CrossFit Open 2018 Usva Friman & Riikka Turtiainen Beating a fake normality: The phenomenon of e-athletes with special needs on Twitch.tv Enrico Gandolfi & Richard E. Ferdig Fantasy Football as Sport and Game Osvaldo Jiménez The relation of play, fan culture and sports experience in the video game Destiny Fares Kayali The Story of Bonehead Merkle: Appraising the Fictional Component of Sports Rory Summerley ISSN 2164-344X (Print) ISSN...

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Well Played V8 N2: Intergenerational Play

Well Played Intergenerational Play Volume 8 Number 2 Eric Klopfer (Initially released in September, 2019) Introduction Eric Klopfer Games, Play, Meaning and Minecraft Diane Carr & Cheesycat Puff It is dangerous to play alone, share this! Simulacra and simulations via inter-generational games Enrico Gandolfi, Sofia Gandolfi, & Giulia Cerasi Escaping With the Family: Cooperation and Collaboration in a Single-use Boardgame Melissa J. Rogerson, Claudia R. R. McHarg, & Eleanor I. R. McHarg A Father and Son Experience in Gloomhaven Paul Gestwicki & Alexander Gestwicki Play and Performance: Confronting Vulnerability through Karaoke Jeffrey S. Bryan, Fallon Bryan, & Quinn Bryan Pursuits...

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Well Played V8 N1: Connected Learning Summit

Well Played Connected Learning Summit Volume 8 Number 1 (Initially released in May, 2019) The Logical Journey of Reimagining “Zoombinis:” Adventure, Research, and Computational Thinking Jodi Asbell-Clarke, David Libby, Sarah Ditkoff, Peter Stidwill, & Scot Osterweil The Architecture of Assassin’s Creed II’s Florence: An Analysis with the History-Game Relations (HGR) Framework Gabriele Aroni Players as Transitional Characters: How Youth Can “Breakaway” from Gender-Based Violence Hua Wang, Yishin Wu, Ji Hye Choi, & Ann DeMarle Hearthstone: Managing Randomness and Collectible Card Game Playing as Collective Cognitive Achievement Nicholas Persa, Kurt Squire & Mike Tissenbaum ISSN 2164-344X (Print) ISSN 2164-3458 (Online) DOI:...

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