Professors at Play AI Playbook The Professors at Play AI PlayBook explores the intersection of playful pedagogy and AI in the higher education classroom. Through specific AI tools and examples, this book encourages educators to embrace AI playfully and creatively to enhance teaching and learning, leveraging human creativity and judgment to make AI a beneficial tool rather than a threat. DOI: https://doi.org/10.17613/2tg4-8w73
The Psychgeist of Pop Culture – Bluey
Bluey is an award-winning animated children’s series centering on the titular Bluey: a curious, inexhaustible 7-year old (in human years) anthropomorphized Blue Heeler puppy, and her family - little sister Bingo, mom Chili, and dad Bandit. Although each episode is brief, they’re full of love, heart, and valuable life lessons for both kids and adults. The Psychgeist of Pop Culture: Bluey features both academic and memoir chapters which highlight the parent-child duality of Bluey viewership as well as the show’s playful way of sharing life lessons. The book explores recurrent psychological themes, individual character experiences, and the psychological, emotional, and...
The Psychgeist of Pop Culture – The Umbrella Academy
The Psychgeist of Pop Culture: Umbrella Academy takes a deep dive into the world of the Hargreeves family and sheds new light on the gothic allure of this series. In this collection of essays, readers will dive deeper into the complexities of the Umbrella Academy and learn why we root for Delores and Five, why we would likely join Klaus' cult, and why, despite the fact they all make morally ambiguous decisions, we continue to hope for the siblings' success in the face of the impending apocalypse. DOI: https://doi.org/10.17613/5fcw-fs81
ToDiGRA: Nordic DiGRA Special Issue, VOL.7, NO.1
ToDIGRA (https://todigra.org/) is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide variety of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory. This Special Issue of ToDiGRA, the second of two, comprises selected work from the Nordic DiGRA 2023 Conference, edited by Lina Eklund, Björn Sjöblom, Jon Back.
ToDiGRA: Nordic DiGRA Special Issue, VOL.6, NO.3
ToDIGRA (https://todigra.org/) is a quarterly, international, open access, refereed, multidisciplinary journal dedicated to research on and practice in all aspects of games. ToDiGRA captures the wide variety of research within the game studies community combining, for example, humane science with sociology, technology with design, and empirics with theory. This Special Issue of ToDiGRA, the first of two, comprises selected work from the Nordic DiGRA 2023 Conference, edited by Lina Eklund, Björn Sjöblom, Jon Back.
Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning
Well Played is a concept of providing in-depth close readings of video games that parse out the various meanings found in the experience of playing a game. Around Halloween in 2020, the Well Played Journal started its 10th volume. Looking back, the first “well played” presentation and article was in 2003, the first book came out in 2009, and the first journal issue was released in 2011. Thinking of Well Played during the pandemic underscored how games have been a part of our experiences and the value and role games have had in people’s lives this past year or so. This...
Well Played on post-mortems on ar & vr games: volume 13 number 1 2024
Well Played on post-mortems on ar & vr games: volume 13 number 1 2024 Introduction Drew Davidson Paws and Presence: The Impact of a Quadrupedal Avatar on Virtual Reality Locomotion Laureline Chiapello & Charles-René Chouinard Exploring Reinforcement Learning as an pproach to Developing VR Games Mitchell Foo, Jingyuan Kang, & Olivia Zhang Making Copies: The Creation of a Virtual Reality Sculpting Game Jonah Warren Lessons Learned From Designing in Mixed Reality Marie Leung
Well Played on esports and community: volume 12 number 1 2023
Well Played on esports and community: volume 12 number 1 2023 Barry Joseph, Stan Altman and Nick Fortugno The City College of New York Introduction: Esports as Community Barry Joseph Gaming Pathways: a theme song Mega Ran The Digital Gaming Pathway Program: using digital games to diversify the tech fields Stan Altman Games as Gateway to College: why colleges should value esports Nick Fortugno The Power of Collegiate Esports Clubs: collegiate gaming during COVID Matthew Lopez Women Gamers Comming within a Toxic Community: threats & opportunities Jessie Su An Inside View: getting esports into Madison Square Garden Asi Burak Esports...
Well Played on ethics: volume 11 number 1 2022
Well Played on ethics: volume 11 number 1 2022 José P. Zagal To Ethically Play Well José P. Zagal The Dilemmas of a Disco Cop 5: Ethically Well Played Experiences in Disco Elysium Mia Consalvo, E. Jules Maier-Zucchino, & Robert Marinov From Skillful to Courageous Players: Vampyr and the Development of Virtues Maxime Deslongchamps-Gagnon Trophies, Typhon, and Trolley Problems: Moral Play and Playing Well in Prey Dan Staines, Ryan Scheiding, & Myles Blasonato The Thrill of Psychomachia: Deciding When Not to Stop Can’t Stop Barry Joseph The Philosopher and the Game Producer: Am I a Bad Person if I Enjoy...
Well Played on playable theatre: volume 10 number 2 2021
Well Played on playable theatre: volume 10 number 2 2021 Celia Pearce and Nick Fortugno Introduction: Building a Plane in Mid-Air Celia Pearce TPK in Elsinore: The Larp Inside Hamlet (2015) Evan Torner Interpreting Interactive Role-Playing at Evermore Park Bobby Schweizer. & Stephanie Williams-Turkowski From Excavation to Reconfiguration: Emergent co-creation in playful performance Jamie Harper Curiosity and Collaboration: Values at Play in Meow Wolf’s House of Eternal Return Dickie Cox Curate It Yourself! Game Mechanics and Personalized Experience in the Immersive Performance Installation Strawpeople (Das Heuvolk) by Signa Ágnes Karolina Bakk Audience and Emojis: A #TheRealColdtown Post-Mortem Katherine Castiello Jones...