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Tag:
Learning
Raising Good Gamers: What Families Need to Know About Video Games and Well-Being
What We Keep Forgetting About Technology
Journal of Games, Self, & Society, 4
Ludic Narrans (Playing Around)
Ludic Narrans (Playing It Straight)
See the Good!
Symposium on Games 2025 Conference Proceedings
FIELD DAY – Open Research Infrastructure for Education Research with Digital Games: Results of a Community Survey
Teacher Pioneers
Learning, Education & Games: Volume Four
Learning, Education & Games: Volume Three
Learning, Education & Games: Volume Two
Learning, Education & Games: Volume One
Teacher Craft
Meaningful Play 2024 Proceedings
Meaningful Play 2018 Proceedings
Professors at Play ONLINE Playbook
Game Design Snacks
Ludoliteracy
Journal of Games, Self, & Society, 3.1
Journal of Games, Self, & Society, 2.1
Journal of Games, Self, & Society, 1.1
Professors at Play Playbook
GLS 12 Conference Proceedings
GLS 11 Conference Proceedings
GLS 10 Conference Proceedings
GLS 9.0 Conference Proceedings
GLS 8.0 Conference Proceedings
GLS 7.0 Conference Proceedings
Proceedings of the 2023 Connected Learning Summit
Proceedings of the 2022 Connected Learning Summit
Proceedings of the 2020 Connected Learning Summit
Proceedings of the 2019 Connected Learning Summit
Proceedings of the 2018 Connected Learning Summit
Roll for Learning
Professors at Play AI Playbook
The Psychgeist of Pop Culture – Bluey
Creative Chaos (2nd Edition)
Creative Chaos (1st Edition)
Beyond Fun