News

Professors at Play ONLINE Playbook

Professors at Play & Play Story Press are excited to release Professors at Play ONLINE Playbook, edited by Lisa Forbes and David Thomas. The Professors at Play ONLINE PlayBook collects over 50 techniques and strategies designed to make the online classroom more fun. Rooted in the concept of playful pedagogy, this anthology shares proven approaches to increasing student engagement and learning in higher education. The approaches range from simple ice breakers to get students involved in an online class to more complex approaches to teaching complex subjects and concepts. The Online PlayBook complements the original Professors at Play PlayBook, expanding...

Continue Reading →

Games for Change – Founding Society Member

We're excited to share that Games for Change, a non-profit organization working with video games that can have positive change in the world, has joined the Play Story Press™ Society as a founding member. Their generous philanthropic contribution supports the open design and dissemination of knowledge that has a positive impact. We're powered by input and involvement from our consortium, our contributors, and the community at large. We invite people to participate so that we can explore and create a better future together. Thanks to Games for Change for their support!

Continue Reading →

Game Design Snacks

Play Story Press is excited to release Game Design Snacks: Easily Digestible Game Design Wisdom, by José P. Zagal. This is an edited collection of nuggets of game design wisdom. It covers various areas in game design with examples from commercially released videogames. Its goal is to share and raise awareness of excellent game design. The contributing authors are B. Barker, M. Caldwell, J. Grahmann, K. Kotter, L. Neuschwander, T. S. Richard, and J. Zagal. Game Design Snacks: Easily Digestible Game Design Wisdom

Continue Reading →

Ludoliteracy

Play Story Press is excited to release Ludoliteracy: Defining, Understanding, and Supporting Games Education, by José P. Zagal. It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get...

Continue Reading →

FableVision Studios – Founding Society Member

We're excited to share that FableVision Studios, an award-winning multi-media production studio, has joined the Play Story Press™ Society as a founding member. Their generous philanthropic contribution supports the open design and dissemination of knowledge that has a positive impact. We're an independent non-profit organization powered by input and involvement from the consortium, our contributors, and the community at large. We invite people to participate so that we can explore and create a better future together. Thanks to FableVision Studios for their support!

Continue Reading →

Professors at Play Playbook

Professors at Play and Play Story Press are excited to release Professors at Play Playbook, edited by Lisa Forbes and David Thomas. When you do a Google search with keywords “play in learning,” overwhelmingly you find play being utilized in childhood education. This lack of attention to play in higher education reflects the societal narrative that says, “play is for kids, not adults.” When play is associated with childhood or seen as trivial or a waste of time, utilizing play in “serious” adult learning can seem radical, scary, or reckless at most. The Professors at Play PlayBook challenges the idea...

Continue Reading →

Black Game Studies

Play Story Press is excited to release Black Game Studies: An Introduction to the Games, Game Makers and Scholarship of the African Diaspora, by Lindsay Grace. Black Game Studies introduces the work of game makers from the African diaspora through academic scholarship, personal narratives and a catalog of works. It aims to provide a foundation from which researchers, designers, developers, game historians and others can draw an understanding of patterns, present practice, and a potential afro-future. Its works to make more visible, through aggregation and showcase, the creative contributions of Black game makers. It is an effort to meet the...

Continue Reading →

Broke: How I Made Poverty a Game & Broke: the Game

Play Story Press is excited to announce the release of Broke: How I Made Poverty a Game along with Broke: the Game, by Dana Gold. POVERTY IS NOT A GAME! After growing up poor and working for decades in shelters and halfway houses, Dana Gold created a board game to help people of goodwill understand how families get ensnared in poverty and how difficult the struggle is to overcome structured inequity. The first version of the game was a sheet of paper, circles traced from a toilet paper roll, and movers Dana swiped from her kid’s Chutes and Ladders game....

Continue Reading →