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Call for Proposals! The Psychgeist of Pop Culture: Star Trek: The Next Generation

The Psychgeist of Pop Culture: Star Trek: The Next Generation, edited by Stephen R. Mallory “That is the exploration that awaits you. Not mapping stars and studying nebulae, but charting the unknown possibilities of existence.” - Q to Jean-Luc Picard. From Star Trek - The Next Generation, “All Good Things” (Season 7, Episode 25) Star Trek is a global phenomenon and continues to represent one of the most enduring science fiction media properties to date, with media produced across sixty years and found as television and streaming series, movies, toys, comic books, novelizations, video games, board games, animation, and more,...

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Play Story Fest @ Joan Ganz Cooney Center & Games for Change

Play Story Fest @ Joan Ganz Cooney Center & Games for Change An inaugural ½ day salon of facilitated conversations around play, culture and positive social impact. The inaugural Play Story Fest took place the Afternoon of July, 20 at the Joan Ganz Cooney Center the day before the 2026 Games for Change Festival. We had a wonderful group of participants who engaged in great conversations throughout the fest. The Fest was a ½ day starting around 12:30pm and going until 4:00pm. From around 1:00-4:00, there were three conversation topics that flowed across discussions. There was a nice break for...

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What We Keep Forgetting About Technology

Play Story Press is excited to release What We Keep Forgetting About Technology: Lessons for Digital Innovators, by Richard E. Ferdig. Every generation faces the same fundamental tensions around emerging technology, yet somehow, we keep forgetting the hard-won lessons of the past. What We Keep Forgetting About Technology: Lessons for Digital Innovators offers essential lessons on how to recognize recurring patterns in new tools, understand why those patterns matter, and respond by building more responsible technologies. The book moves through four parts: foundational thinking about technology, a deeper understanding of how it shapes us as individuals, an exploration of how...

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Play Story Podcast!

We're excited to announce the start of Play Story Podcast. https://playstorypress.org/podcast/ Play Story Podcast shares the latest from Play Story Press, an innovative open-access community publishing consortium. To start, we’ll primarily have two types of episodes: Playful Stories — interviews with people sharing stories about the importance of play in their lives, and Book Talk — interviews with our authors and editors about their Play Story Press publications. It’s a collaborative forum for the sharing and spreading of ideas related to stories and play as they are applied across various fields, and their overall significance in society.

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Play Story Book Talk – The Psychgeist of Pop Culture: Bluey

In this Book Talk, Kelli Dunlap chats about her book, The Psychgeist of Pop Culture - Bluey. https://playstorypress.org/books/the-psychgeist-of-pop-culture-bluey/ Bluey is an award-winning animated children’s series centering on the titular Bluey: a curious, inexhaustible 7-year old (in human years) anthropomorphized Blue Heeler puppy, and her family – little sister Bingo, mom Chili, and dad Bandit. Although each episode is brief, they’re full of love, heart, and valuable life lessons for both kids and adults. The Psychgeist of Pop Culture: Bluey features both academic and memoir chapters which highlight the parent-child duality of Bluey viewership as well as the show’s playful way...

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Call for Proposals! The Psychgeist of Pop Culture: Cyberpunk 2077

The Psychgeist of Pop Culture: Cyberpunk 2077, edited by Amelia Herbst. Cyberpunk 2077 welcomes gamers to Night City, the dystopian metropolis on the fringes of the New USA. CD Projekt Red’s ode to the cyberpunk genre came on to the market and captivated audiences, especially after the release of their hit DLC, Phantom Liberty. Night City is a place where all of your dreams can be true or, at the very least, are marginally possible with the right amount of chrome and eddies. Players get to navigate the world as V and make the decisions that influence how they choose...

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Well Played Journal CfP: Games, Value, and Meaning

This is an open call for essays that explore the playing experience of games—digital, tabletop, mixed reality, larp, playable theatre, interactive narratives, etc.  All submissions for this issue of the Well Played Journal are due on 30 September, 2026. All submissions and questions should be sent to: The Well Played Journal is a forum for in-depth close readings of games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays. Contributors are encouraged to look...

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