Play Story Press is excited to release the GLS Proceedings from 2011-2016. Games+Learning+Society Proceedings
GLS Proceedings

Play Story Press is excited to release the GLS Proceedings from 2011-2016. Games+Learning+Society Proceedings
ToDiGRA and Play Story Press have released the special issue from the 1st International DiGRA Mexico Congress held in 2023. ToDiGRA: DiGRA Mexico Special Issue, VOL.7, NO.2
Play Story Press is excited to release Black Game Studies: An Introduction to the Games, Game Makers and Scholarship of the African Diaspora, by Lindsay Grace. Black Game Studies introduces the work of game makers from the African diaspora through academic scholarship, personal narratives and a catalog of works. It aims to provide a foundation from which researchers, designers, developers, game historians and others can draw an understanding of patterns, present practice, and a potential afro-future. Its works to make more visible, through aggregation and showcase, the creative contributions of Black game makers. It is an effort to meet the...
Play Story Press is excited to announce the release of Broke: How I Made Poverty a Game along with Broke: the Game, by Dana Gold. POVERTY IS NOT A GAME! After growing up poor and working for decades in shelters and halfway houses, Dana Gold created a board game to help people of goodwill understand how families get ensnared in poverty and how difficult the struggle is to overcome structured inequity. The first version of the game was a sheet of paper, circles traced from a toilet paper roll, and movers Dana swiped from her kid’s Chutes and Ladders game....
Play Story Press is excited to release The Psychgeist of Pop Culture: Destiny, edited by Jared N. Kilmer, PhD Destiny and Destiny 2 are online first-person shooter video games developed by Bungie Studios. The Destiny franchise has provided a live-service experience for nearly a decade, reflective of its quality gameplay and narrative, critical acclaim, and passionate playerbase. In this volume of The Psychgeist of Pop Culture, we will explore psychological concepts relating to the lore, game design, and culture of Destiny, with a focus on understanding and showcasing why it is one of the most influential and best-selling first-person shooters of all time. "The Psychgeist of...
Play Story Press™ is an open community publishing consortium. As a diamond open-access academic publishing initiative, our contributors and readers are not charged fees, and financial donations from individuals and organizations help us achieve our mission. Supporters who donate $3000 and above join the Play Story Press Society. We're excited to share that Schell Games, one of the most innovative full-service game developers in the US, is our first founding society member. Their generous philanthropic contribution supports the open development and dissemination of knowledge that has a positive impact. We're an independent non-profit organization powered by input and involvement from...
Play Story Press is excited to release Toward a Ludic Architecture: The Space of Play and Games, by Steffen P. Walz. Toward a Ludic Architecture is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying? Toward a Ludic Architecture: The Space...
Play Story Press is excited to release ADE for Games: Approaches to Anti-Racism, Decolonization, Equity, Diversity, and Inclusion in Games Research and Creation, edited by Daniel Harley and Gerald Voorhees. Creating meaningful opportunities for anti-racism, decolonization, equity, diversity, and inclusion in games research and creation requires active knowledge sharing and community-building. Drawing on a year-long speaker and workshop series focused on applying cutting-edge research towards actionable and equitable change, this book synthesizes insights from leading voices in games research and/or creation to help games researchers, educators, makers, and students adopt equity-oriented principles and practices. ADE for Games: Approaches to Anti-Racism,...
Play Story Press is excited to release The Psychgeist of Pop Culture: Taylor Swift, edited by Rachel Kowert, PhD Taylor Swift is the voice of generations. Her words are the soundtrack to our lives. She is the best selling artist of all time with millions of fans who proudly call themselves Swifties. But her legacy is not just her trail of hits, the records she broke, or her tour through the eras - it is her ability to embody our collective emotions, struggles, and triumphs in her art. The Psychgeist of Pop Culture: Taylor Swift celebrates the icon herself across...
Play Story Press is excited to release Well Played: For the Love of Games, edited by Drew Davidson. A lot of us have a special game that inspired us to get more deeply involved in making, studying and playing games as part of our professional and personal lives. It may be *the* game for you or just *a* game that means a lot, and you find yourself replaying it regularly. It could even be a couple of games, or a games series, or a game that disappointed you enough that you were inspired to try and make one even better....