News

Nonverbal Communication in Virtual Worlds

Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters, edited by Theresa Jean Tanenbaum, Magy Seif El-Nasr, and Michael Nixon Over the last 30 years there has been an expansion of network mediated social activities, and an accompanying explosion of research interest into the poetics of networked communication. Of particular interest is the rise of what have come to be known as “virtual worlds”: persistent graphical environments populated (and often partially authored) by large communities of individual users. Interactors in these worlds are embodied as avatars: digital puppets or representations through which the user exerts his or her will...

Continue Reading →

Call for Proposals! The Psychgeist of Pop Culture: Pokémon

The Psychgeist of Pop Culture: Pokémon, edited by Jared N. Kilmer. The Pokémon franchise is one of the most influential and enduring media properties in the world, spanning video games, animation, film, trading cards, and global fan communities. Since the release of the original games in 1996, players have celebrated a world where humans and Pokémon coexist, forming bonds through exploration, competition, and care. After 30 years of continued development as a franchise, the ostensibly simple stories contained within Pokémon media have developed layers of complexity. They blend approachable gameplay with themes of self-discovery, coming-of-age journeys, responsibility, scientific investigation, environmental...

Continue Reading →

The Psychgeist of Pop Culture: Dungeons & Dragons

Play Story Press is excited to release The Psychgeist of Pop Culture: Dungeons & Dragons, edited by Jared N. Kilmer and Nina Higson-Sweeney. Dungeons & Dragons (D&D) is a tabletop role-playing game (TTRPG) created by Gary Gygax and Dave Arneson and published by Wizards of the Coast. This dynamic game encourages players to explore fantastic settings, flex their creative muscles, and foster connections with others, regardless of whether they are sitting across a table or across the globe. In this volume of The Psychgeist of Pop Culture, we explore psychological concepts relating to the lore, gameplay, and culture of Dungeons & Dragons, with...

Continue Reading →

Symposium on Games 2025 Conference Proceedings

Symposium on Games and Play Story Press are excited to release the Symposium on Games 2025 Conference Proceedings, edited by Jennifer J. Joy. These are the Proceedings of the 2025 Symposium on Games, which was held on November 14, 2025, at Ball State University in Muncie, Indiana. It was the sixth biennial games research symposium held at Ball State University. The Symposium on Games explores all facets of games, including cultural impact of games, educational use of games, and practical aspects of game design and development. The event attracts game scholars as well as undergraduate and graduate students from around...

Continue Reading →

The Psychgeist of Pop Culture: Sleep No More

Play Story Press is excited to release The Psychgeist of Pop Culture: Sleep No More, edited by Rachel Kowert and Betsy Sullivan. Punchdrunk’s Sleep No More is an immersive reimagining of Macbeth through Hitchcock’s lens set inside the 1930s-era McKittrick Hotel. Guests are invited to discover their own paths as they wear masks and roam freely through intricately designed rooms across multiple floors, piecing together the story through wordless choreography, cinematic set and sound design, and voyeuristic encounters. This volume explores various psychological underpinnings of the aesthetics, fandoms, and experience of Sleep No More. The Psychgeist of Pop Culture: Sleep...

Continue Reading →

Play Story Book (& Game) Talk – Broke: How I Made Poverty a Game

In this Book (& Game) Talk, Dana Gold chats about Broke: The Game, and her book, Broke: How I Made Poverty a Game. https://playstorypress.org/books/broke-how-i-made-poverty-a-game/ POVERTY IS NOT A GAME! After growing up poor and working for decades in shelters and halfway houses, Dana Gold created a board game to help people of goodwill understand how families get ensnared in poverty and how difficult the struggle is to overcome structured inequity. The first version of the game was a sheet of paper, circles traced from a toilet paper roll, and movers Dana swiped from her kid’s Chutes and Ladders game. The...

Continue Reading →

Call for Papers! Games And Horror, a Psychgeist series

Games And Horror, a Psychgeist series, edited by Chrstine Tomlinson. The allure of horror in media is sometimes difficult to fully understand. It can be uncomfortable, engaging us in discourse, content, and aesthetics that are disturbing, frightening, and sometimes disgusting. This is seemingly at odds with the major typical reasons to engage with media: relaxation and leisure. Despite these elements of horror, however, it can be found across media types and has been reflecting cultural fears and finding audiences since gothic horror literature emerged in the late 1700s, providing those consuming this media with allegories, metaphorical representations of cultural fears,...

Continue Reading →

Play Story Book Talk – The Psychgeist of Pop Culture: The Witcher

In this Book Talk, Rachel Kowert chats about her book, The Psychgeist of Pop Culture - The Witcher. https://playstorypress.org/books/the-psychgeist-of-pop-culture-the-witcher/ In a world where mean are monsters and monsters are men - who is the real monster? The Psychgeist of Pop Culture: The Witcher delves into the psychology of the characters and stories of this popular franchise. From the original book collection to best-selling video game series, to the hugely popular Netflix show, The Witcher is a transmedia experience that has captivated hearts and minds across the globe. In this series of edited essays, we explore the psychology behind what makes...

Continue Reading →

Call for Papers! The Psychgeist of Pop Culture: Studio Ghibli

The Psychgeist of Pop Culture: Studio Ghibli, edited by Alex MacLellan Studio Ghibli, founded in 1985, is known around the world as the animation studio bringing works such as Spirited Away, Princess Mononoke and My Neighbour Totoro to the big and small screens. With a characteristic art style indelibly linked with childlike joy and a strong focus on moral storytelling, Ghibli movies are eagerly anticipated and cherished by fans old and new alike. The influence of the studio beyond Japan and the animation industry is clear, with comparisons to the studio or legendary director Hayao Miyazaki a byword for quality,...

Continue Reading →

Play Story Book Talk – Roll with Advantage

In this Book Talk, Suzanne Richardson and Ed Chang share about their book, Roll with Advantage: Creative, Collaborative, and Critical Responses to Dungeons & Dragons. https://playstorypress.org/books/roll-with-advantage/ This book is an interdisciplinary, multi-genre, mixed-form anthology featuring poetry, fiction, creative nonfiction, personal essays, interviews, and analytical scholarship about and inspired by D&D—the game, the legends, the media, and the people. The book is a playful, imaginative, and critical response to D&D’s pop cultural renaissance, particularly during and after the global pandemic, with its appearances on television shows like Stranger Things, Community, and The Big Bang Theory, celebrity players like Vin Diesel, Deborah...

Continue Reading →