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The Psychgeist of Pop Culture: Dragon Age

Play Story Press is excited to release The Psychgeist of Pop Culture: Dragon Age, edited by Christine Tomlinson, PhD.

Have you ever wanted to be the hero? Save the world with an unlikely team of misfits? Spark and inspire change? The Dragon Age video game series allows players to play as a hero and a leader to fight monsters, overcome challenges, and shape a story, leaving a mark on a digital world and the hearts of the virtual people within it. Beginning in 2009, the video games, novels, and graphic novels that explore the game’s world, Thedas, have given role-playing game enthusiasts the chance to explore concepts of morality, leadership, identity, and even love. Join us in this adventure to explore the world of Dragon’s Age and its impact on players with the help of social scientific theory.

“Thedas beckons you to explore a fantastical place, with new ways of thinking about dragons, elves, templars,mages, and queerness. Join our authors as they share their tales as they relate to the world built of blood magic, power and intrigue in personal, fun and intriguing essays.

Find your moral center, ponder representation and the fate of the elves as you delve into the words and worlds contributed by fans and academics in this fantastic new entry in the Psychgeist of Pop Culture series.”
-Tanya C. DePass

From digging into queer identity and examining the tenets of leadership to untangling the complexities of prejudice and whiteness, Psychgeist’s collection of Dragon Age essays is an exquisite invitation to revisit Thedas with new understanding.”
-Amanda Farough, narrative designer, game writer, and author

The Psychgeist of Pop Culture: Dragon Age