2025

FableVision Studios – Founding Society Member

We're excited to share that FableVision Studios, an award-winning multi-media production studio, has joined the Play Story Press™ Society as a founding member. Their generous philanthropic contribution supports the open design and dissemination of knowledge that has a positive impact. We're an independent non-profit organization powered by input and involvement from the consortium, our contributors, and the community at large. We invite people to participate so that we can explore and create a better future together. Thanks to FableVision Studios for their support!

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Professors at Play Playbook

Professors at Play and Play Story Press are excited to release Professors at Play Playbook, edited by Lisa Forbes and David Thomas. When you do a Google search with keywords “play in learning,” overwhelmingly you find play being utilized in childhood education. This lack of attention to play in higher education reflects the societal narrative that says, “play is for kids, not adults.” When play is associated with childhood or seen as trivial or a waste of time, utilizing play in “serious” adult learning can seem radical, scary, or reckless at most. The Professors at Play PlayBook challenges the idea...

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Black Game Studies

Play Story Press is excited to release Black Game Studies: An Introduction to the Games, Game Makers and Scholarship of the African Diaspora, by Lindsay Grace. Black Game Studies introduces the work of game makers from the African diaspora through academic scholarship, personal narratives and a catalog of works. It aims to provide a foundation from which researchers, designers, developers, game historians and others can draw an understanding of patterns, present practice, and a potential afro-future. Its works to make more visible, through aggregation and showcase, the creative contributions of Black game makers. It is an effort to meet the...

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Broke: How I Made Poverty a Game & Broke: the Game

Play Story Press is excited to announce the release of Broke: How I Made Poverty a Game along with Broke: the Game, by Dana Gold. POVERTY IS NOT A GAME! After growing up poor and working for decades in shelters and halfway houses, Dana Gold created a board game to help people of goodwill understand how families get ensnared in poverty and how difficult the struggle is to overcome structured inequity. The first version of the game was a sheet of paper, circles traced from a toilet paper roll, and movers Dana swiped from her kid’s Chutes and Ladders game....

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The Psychgeist of Pop Culture: Destiny

Play Story Press is excited to release The Psychgeist of Pop Culture: Destiny, edited by Jared N. Kilmer, PhD Destiny and Destiny 2 are online first-person shooter video games developed by Bungie Studios. The Destiny franchise has provided a live-service experience for nearly a decade, reflective of its quality gameplay and narrative, critical acclaim, and passionate playerbase. In this volume of The Psychgeist of Pop Culture, we will explore psychological concepts relating to the lore, game design, and culture of Destiny, with a focus on understanding and showcasing why it is one of the most influential and best-selling first-person shooters of all time. "The Psychgeist of...

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Schell Games – First Founding Society Member

Play Story Press™ is an open community publishing consortium. As a diamond open-access academic publishing initiative, our contributors and readers are not charged fees, and financial donations from individuals and organizations help us achieve our mission. Supporters who donate $3000 and above join the Play Story Press Society. We're excited to share that Schell Games, one of the most innovative full-service game developers in the US, is our first founding society member. Their generous philanthropic contribution supports the open development and dissemination of knowledge that has a positive impact. We're an independent non-profit organization powered by input and involvement from...

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Toward a Ludic Architecture

Play Story Press is excited to release Toward a Ludic Architecture: The Space of Play and Games, by Steffen P. Walz. Toward a Ludic Architecture is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying? Toward a Ludic Architecture: The Space...

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