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Recent News

Publishing How-To Zoom Roundtable

Play Story Press hosted a Publishing How-To Zoom Roundtable. The session focused on a variety of innovative ways to share scholarly ideas to make the most impact. We also offered tips for building communities of practice to help grow fields of knowledge. The panelists shared their stories and perspectives, and helped facilitate group discussions and […]

The Pleasure of Playing Less

Play Story Press is excited to release The Pleasure of Playing Less, by Sultan A. Alharthi, Phoebe O. Toups Dugas, Olaa Alsaedi, Theresa Jean Tanenbaum and Jessica Hammer In this book, we explore the pleasure of playing less through a collective experience of playing the Kittens Game — a self-described “Dark Souls of incremental gaming”. […]

UM School of Communication – Founding Society Member

We’re excited to share that the School of Communication at the University of Miami has joined the Play Story Press™ Society as a founding member. With a focus on the study and practice of communication as foundational to every human endeavor, their generous philanthropic contribution supports the open design and dissemination of knowledge that has […]

The Psychgeist of Pop Culture: The Witcher & The Mandalorian

Play Story Press is excited to release two Psychgeist of Pop Culture books. The Psychgeist of Pop Culture: The Witcher, edited by Rachel Kowert, PhD In a world where mean are monsters and monsters are men – who is the real monster? The Psychgeist of Pop Culture: The Witcher delves into the psychology of the […]

Meaningful Play Proceedings

Play Story Press Play is excited to release the Meaningful 2024 Proceedings. Meaningful Play is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars, industry professionals and games practitioners together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. Meaningful Play Proceedings

What Happens When We Play

Play Story Press is excited to release What Happens When We Play, edited by Rebecca Rouse, Björn Berg Marklund, and Anna-Sofia Alklind Taylor What Happens When We Play: A Critical Approach to Games User Experience Design & Education brings together research and reflection from both faculty and graduate students involved in University of Skövde’s Games […]

Well Played V14 N1: For the Love of Games

Well Played and Play Story Press have released Well Played V14 N1: For the Love of Games. This issue of the Well Played Journal is a companion to the book, Well Played: For the Love of Games. The book curates authors and their submissions, and this issue provided an open call for participation. Together, they […]

Meet Me at the Fair

Play Story Press is excited to release Meet Me at the Fair, edited by Laura Hollengreen, Celia Pearce, Rebecca Rouse, and Bobby Schweizer. Together with the Olympics, world’s fairs are one of the few regular international events of sufficient scale to showcase a spectrum of sights, wonders, learning opportunities, technological advances, and new (or renewed) […]

Interactive Storytelling Art

Play Story Press is excited to release the Interactive Storytelling Art book series, which has presented innovative interactive digital narrative artworks shown at the ARDIN (Association for Research in Digital Interactive Narrative) main conference, ICIDS (International Conference on Interactive Digital Storytelling. Interactive Storytelling Art