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All Publications
Proceedings of the BIPOC Game Studies Conference 2025
Akil Fletcher Krystal Cooper Lindsay Grace Stephen Jacobs
The Cultural Gutter
Carol Borden Chris Szego Ian Driscoll James Schellenberg Jim Munroe
Gathering of Gamers
Matt Shoemaker
Teacher Pioneers
Caro Williams-Pierce
The Psychgeist of Pop Culture – Warhammer
Ioannis Costas Batlle Rachel Kowert
Play and Profit
Rona Lewis
The Psychgeist of Pop Culture – Dragon Age
Christine Tomlinson Rachel Kowert
Teacher Craft
Seann Dikkers
The Pleasure of Playing Less
Jessica Hammer Olaa Alsaedi Phoebe O. Toups Dugas Sultan A. Alharthi Theresa Jean Tanenbaum
Meaningful Play 2024 Proceedings
Avonelle Wing Erik Harpstead Jessica Hammer
What Happens When We Play
Anna-Sofia Alklind Taylor Björn Berg Marklund Rebecca Rouse
Well Played V14 N1: For the Love of Games
Drew Davidson
Meet Me at the Fair
Bobby Schweizer Celia Pearce Laura Hollengreen Rebecca Rouse
Professors at Play ONLINE Playbook
David Thomas Lisa Forbes
Game Design Snacks
José P. Zagal
Ludoliteracy
José P. Zagal
Professors at Play Playbook
David Thomas Lisa Forbes
ToDiGRA: DiGRA Mexico Special Issue, VOL.7, NO.2
DiGRA
Black Game Studies
Lindsay Grace
The Psychgeist of Pop Culture – Destiny
Jared N. Kilmer Rachel Kowert
Broke: How I Made Poverty a Game
Dana Gold
Broke: The Game
Dana Gold
Toward a Ludic Architecture
Steffen P. Walz
ADE for Games
Daniel Harley Gerald Voorhees
The Psychgeist of Pop Culture – Taylor Swift
Rachel Kowert
Well Played: For the Love of Games
Drew Davidson
Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions
Antonio José Planells de la Maza
Roll for Learning
Camilla Zamboni Matthew Farber William Merchant
Virtual Body Language
Jeffrey Ventrella
The Psychgeist of Pop Culture – Stranger Things
Anton Roberts Rachel Kowert
Professors at Play AI Playbook
David Thomas Lisa Forbes
The Psychgeist of Pop Culture – Bluey
Kelli Dunlap Rachel Kowert
The Psychgeist of Pop Culture – The Umbrella Academy
Arienne Ferchaud Rachel Kowert
The Psychgeist of Pop Culture – The Mandalorian
Jessica E. Thompkins Rachel Kowert
The Psychgeist of Pop Culture – The Witcher
Rachel Kowert
GENeration Analog 2021 Proceedings
Aaron Trammell Edmond Chang Emma Leigh Waldron Evan Torner Megan Condis Shelly Jones
Analog Game Studies: Volume 4
Aaron Trammell Emma Leigh Waldron Evan Torner Shelly Jones
Analog Game Studies: Volume 3
Aaron Trammell Emma Leigh Waldron Evan Torner
Analog Game Studies: Volume 2
Aaron Trammell Emma Leigh Waldron Evan Torner
Analog Game Studies: Volume 1
Aaron Trammell Emma Leigh Waldron Evan Torner
Learning, Education & Games: Volume Four
Diana Leonard Karen Schrier Rachel Kowert Tarja Porkka-Kontturi
Learning, Education & Games: Volume Three
Karen Schrier
Learning, Education & Games: Volume Two
Karen Schrier
Learning, Education & Games: Volume One
Karen Schrier
[Re|Dis]Connection
Lynda Clark Raivo Kelomees Rebecca Rouse
Texts of Discomfort
James Pope María Cecilia Reyes Rebecca Rouse
The Expression of Emotion in Humans and Technology
Brian Salisbury Corrinne Lewis Rebecca Rouse Ryan Bown
Looking Forward, Looking Back
Mara Dionisio Rebecca Rouse
ToDiGRA: Nordic DiGRA Special Issue, VOL.7, NO.1
DiGRA
ToDiGRA: Nordic DiGRA Special Issue, VOL.6, NO.3
DiGRA
ToDiGRA: DiGRA España Special Issue (2/2), VOL.6 NO.2
DiGRA
ToDiGRA: DiGRA España Special Issue (1/2), VOL.6 NO.1
DiGRA
ToDiGRA: Teaching Games Workshop Special Issue, VOL.5 NO.3
DiGRA
ToDiGRA: Special Issue DiGRA 2019, VOL.5 NO.2
DiGRA
ToDiGRA: Special Issue DiGRA Italia, VOL.5 NO.1
DiGRA
ToDiGRA: Special Issue DiGRA 2018, VOL.4 NO.3
DiGRA
ToDiGRA: Special Issue DiGRA 2017, VOL.4 NO.2
DiGRA
ToDiGRA: Diversity Workshop Special Issue, VOL.4 NO.1
DiGRA
ToDiGRA: British DiGRA Special Issue, VOL.3 NO.3
DiGRA
ToDiGRA: 1st Joint International Conference of DiGRA and FDG Special Issue, VOL.3 NO.2
DiGRA
ToDiGRA: DiGRA Australia Special Issue, VOL.3 NO.1
DiGRA
ToDiGRA: Special Issue Digra 2015, VOL.2 NO.3
DiGRA
ToDiGRA: Special Issue Digra 2014, VOL.2 NO.2
DiGRA
ToDiGRA: DiGRA Australia Special Issue, VOL.2 NO.1
DiGRA
ToDiGRA: Tampere Spring Seminar Special Issue, VOL.1 NO.3
DiGRA
ToDiGRA: Nordic DiGRA Special Issue, VOL.1 NO.2
DiGRA
ToDiGRA: Special Issue DiGRA 2011, VOL.1 NO.1
DiGRA
Meaningful Play 2018 Proceedings
Brian Winn Elizabeth Lapensée Rabindra Ratan
Journal of Games, Self, & Society, 3.1
Claudia-Santi F. Fernandes Grace Collins Susan E. Rivers
Journal of Games, Self, & Society, 2.1
Kelli Dunlap Susan E. Rivers
Journal of Games, Self, & Society, 1.1
Kelli Dunlap Susan E. Rivers
Proceedings of the 2023 Connected Learning Summit
Cherise McBride Danielle Filipiak
Proceedings of the 2022 Connected Learning Summit
Danielle Filipiak Jeremiah H. Kalir
Proceedings of the 2020 Connected Learning Summit
Danielle Filipiak Jeremiah H. Kalir
Proceedings of the 2019 Connected Learning Summit
Danielle Filipiak Jeremiah H. Kalir
Proceedings of the 2018 Connected Learning Summit
Jeremiah H. Kalir
GLS 12 Conference Proceedings
Amanda Barany Caroline Hardin Constance Steinkuehler Stefan Slater
GLS 11 Conference Proceedings
Amanda Ochsner Constance Steinkuehler Kyrie E.H. Caldwell Sean Seyler
GLS 10 Conference Proceedings
Amanda Ochsner Caroline C. Williams Constance Steinkuehler Jeremy Dietmeier
GLS 9.0 Conference Proceedings
Amanda Ochsner Caroline C. Williams Constance Steinkuehler Jeremy Dietmeier
GLS 8.0 Conference Proceedings
Amanda Ochsner Crystle Martin Kurt Squire
GLS 7.0 Conference Proceedings
Amanda Ochsner Constance Steinkuehler Crystle Martin
Well Played V13 N1: Post-Mortems on AR and VR Games
Drew Davidson
Well Played V12 N1: eSports and Community
Barry Joseph Drew Davidson Nick Fortugno Stan Altman
Well Played V11 N1: Ethics
Drew Davidson José P. Zagal
Well Played V10 N2: Playable Theatre
Celia Pearce Drew Davidson Nick Fortugno
Well Played V10 N1: Escape Rooms
Clara Fernandez-Vara Drew Davidson Ira Fay
Well Played V8 N3: The Sporting Mindset
Drew Davidson John Sharp
Well Played V8 N2: Intergenerational Play
Drew Davidson Eric Klopfer
Well Played V8 N1: Connected Learning Summit
Drew Davidson
Well Played V7 N2: Meaningful Play and Games for Social and Emotional Learning
Drew Davidson Heidi McDonald Susan E. Rivers
Well Played V7 N1: Analog Games
Drew Davidson Ira Fay
Well Played V6 N3: Games, Value and Meaning
Drew Davidson
Well Played V6 N2: European Videogames of the 1980s
Bennett Foddy Clara Fernandez-Vara Drew Davidson
Well Played V6 N1: Let’s Play
Drew Davidson Moses Wolfenstein
Well Played V5 N2: GLS and DiGRA
Drew Davidson
Well Played V5 N1: Games, Value and Meaning
Drew Davidson
Well Played V4 N3: Diversity in Games
Clara Fernandez-Vara Drew Davidson Jane Pinckard
Well Played V4 N2: Learning and Games
Drew Davidson Ira Fay Stephen Jacobs
Well Played V4 N1: DiGRA and GLS
Caro Williams Drew Davidson Sean Duncan
Well Played V3 N2: Seriously Weird
Drew Davidson Emily Flynn-Jones
Well Played V3 N1: Games, Value and Meaning
Drew Davidson
Well Played V2 N2: Theories of Well Played
Drew Davidson John Sharp
Well Played V2 N1: Games, Value and Meaning
Drew Davidson
Well Played V1 N4: Romance in Games
Drew Davidson Jane Pinckard
Well Played V1 N3: Games, Value and Meaning
Drew Davidson
Well Played V1 N2: Games, Value and Meaning
Drew Davidson
Well Played V1 N1: Games, Value and Meaning
Drew Davidson
Creative Chaos (2nd Edition)
Drew Davidson
Well Played Retrospective: The Past, Pandemic and Future of Games, Value and Meaning
Clara Fernandez-Vara Drew Davidson Ira Fay Jane Pinckard John Sharp
Physics Is Still Your Friend: World of Goo @ 10
Drew Davidson
Creative Chaos (1st Edition)
Drew Davidson
The Greatest Gift
Ray Mazza
Tabletop: Analog Game Design
Drew Davidson Greg Costikyan
Well Played 3.0
Drew Davidson
Well Played 2.0
Drew Davidson
Cross-Media Communications
Drew Davidson
Well Played 1.0
Drew Davidson
Beyond Fun
Drew Davidson
Dungeons & Dreamers: A Story of How Computer Games Created a Global Community
Brad King John Borland
stories in between: narratives and mediums @ play
Drew Davidson